Kaeozz (5e Creature)

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Kaeozz[edit]

Gargantuan unique, lawful neutral


Armor Class 40(-7 against spells) (natural armor)
Hit Points 24600 (1200d20 + 12000)
Speed 100ground, 100flight, 100climb, 100swim.


STR DEX CON INT WIS CHA
24 (+7) 27 (+8) 30 (+10) 10 (+0) 20 (+5) 17 (+3)

Saving Throws int +9
Skills perception +14
Damage Vulnerabilities radiant, and jaroidian diamond weapons
Damage Resistances all but radiant, necrotic, jaroidian diamond weapons, and silver weapons
Damage Immunities necrotic
Senses passive 24, darkvision 300, tremorsense 150, truesight 75.
Languages all non telepathy languages
Challenge 60 (instant level 20 to all pcs who hit it. XP)


his feature is called super trance when he would take a long rest, he instead takes a 2 hour trance, gaining the effects of 1 long rest, but regaining up to 1 quarter of his hit dice, instead of up to 1 half.

ACTIONS

sword of darkness (1 hand), melee weapon attack, +18 to hit, reach 5 ft, one target, deals 4d6 necrotic damage and 6d6+18 piercing or slashing damage (dms choice) on a hit, and 1d6 necrotic damage on a miss.

sword of darkness attack (2 hands), melee weapon attack, +18 to hit, reach 5 ft, one target, deals 4d6 necrotic damage and 8d8+18 piercing or slashing damage (dms choice).

Stygian Sphere of Shadows, reach self (60 ft radius sphere), each creature in the sphere including Kaeozz must make a dc20 con save and take Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

REACTIONS

opportunity attack

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.



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