K'kzzzzr, Teoryran (3.5e Creature)

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Size/Type: Outsider
Hit Dice: 9d8+6 (42 hp)
Initiative: +8
Speed: 40
Armor Class: 8, touch , flat-footed
Base Attack/Grapple: +9/+7
Attack: Dagger +14 melee (1d6+5 plus mummy rot,acid and poision)
Full Attack:
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities:
Saves: Fort 6, Ref 6, Will 6
Abilities: Str 20, Dex 10, Con 17, Int 12, Wis 12, Cha 3
Skills: =Hide +7, Listen +8, Move Silently +7, Spot +8 ,Intimidate +8
Feats: To Thought to Die,Extra Item Space,Pain Master,Rot.
Environment: Underworld or Pocket Universes, any Human populated Planet.
Organization: Small group(2-8)
Challenge Rating: 11
Alignment: Lawful Evil, (Lawful moral relativism in Teoryran)
Level Adjustment: 23
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More information...

A human, multi-breasted feminine body with huge worms instead of nipples. It should be beautiful, except that the right half of the faces and the flesh down to the crotch of plenty are shred open and filled with thorny apperatures and with bones and muscles protruding, at unsightly angles. This thing-that-should-not-be has the other side of its left faces covered by beautiful, shiny, healthy black hair. Their eyes are actually rows of mouths and masses of insect legs where their mouths should be. An covering insect protrudes from the flesh of its crotch, but the lower body is that of a snake with endless, tiny insect legs. The creatures regrow their flesh and constantly tear it out. They change their skin like clothes. It sweats liquid rot. Oh, the hideous sounds and the hideous smells it emits!'


Despair (Su): At the sight of a K'kzzzzr's , the viewer must succeed at a Will save (DC 21), or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that K'kzzzzr's despair ability for one day.

Mummy Rot (Su): Supernatural disease—slam, Fortitude save (DC 21), incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based. Unlike normal diseases, K'kzzzzr's rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

A K'kzzzzr's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Sneak Attack (Ex): A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking.

Cursed Appearance: Anyone who see the K'kzzzzr's gain a -2 penalty against the creatures spell like abilities.

Teleport Contraction The K'kzzzzr's automatically teleport its acid,poision and sickness into the vital organs of anyone who see it, even if its dead. The only limit is a 90 yrds area.

Poison (Ex): Injury, Fortitude DC 24, initial damage 1d6 Con, secondary damage 2d6 Con. Everyone who thouch the K'kzzzzr's or is thouched

SRD:Acid(Ex): K'kzzzzr's acids deals 4d6 points of damage per round. The save DC is Constitution-based.

Spell-Like Abilities: At will—see invisibility,Fear] blasphemy (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 7th.

Summon Demon (Sp):Once per day a K'kzzzzr's can attempt to summon 1 K'kzzzzr's with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.

Skills: +8 racial bonus on Hide, Listen, Intimidate, and Search checks.

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