Jugo (5e Creature)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.


Medium humanoid (Human), chaotic neutral

Armor Class 18 (Natural Armor)
Hit Points 136 (16d8 + 64)
Speed 45 ft.

18 (+4) 16 (+3) 18 (+4) 12 (+1) 14 (+2) 12 (+1)

Saving Throws Strength +8, Constitution +8
Skills Athletics +8, Perception +6
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP)

Chakra. Jugo has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Jugo is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.


Multiattack. Jugo can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

Chakra Transfer Technique (1+ Chakra). Jugo grants one creature within 60 ft. any amount of chakra points.

Cursed Mark. Jugo decreases his hit point maximum by 6 (1d12) and regains an equal number of chakra points.

Jugo in his Taka robes, Source [[1]].

The last survivor of a clan with a kekkei genkai that allows them to absorb natural energy, Jugo lived most of his early life in a remote cave. After years of isolation, accidentally destroying any civilization that came close in a blind rage caused by his transformed state, he was confronted by Kimimaro on behalf of Orochimaru, whom he found unnaturally calming. The lone survivor became his closest friend, and the only being capable of stopping his rages. His kekkei genkai would later be adapted into Orochimaru's Cursed Mark, which many of his elite troops make use of. After Kimimaro and Orochimaru's deaths, he spent most of his days in a cell until Sasuke recruited him onto his team, Hebi, which would later become Taka, making him the second person to be able to calm him.

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