Jugo, Transformed (5e Creature)

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Medium humanoid (Human), chaotic neutral

Armor Class 20 (Natural Armor)
Hit Points 152 (16d8 + 80)
Speed 45 ft.

20 (+5) 16 (+3) 20 (+5) 12 (+1) 14 (+2) 12 (+1)

Saving Throws Strength +10, Constitution +9
Skills Athletics +10, Perception +7
Senses passive Perception 17
Languages Common
Challenge 12 (8,400 XP)

Chakra. Jugo has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Jugo is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Jet Thrusters. Jugo sheds bright light for 20 ft., and dim light for another 20 ft. He also has one charge, which he may use on various actions. He regains this charge at the end of his next turn.

Partial Sage Transformation. Jugo must attempt a DC 18 Wisdom saving throw at the beginning of each turn, becoming unable to speak and needing to attack the closest creature to him on a failure. He automatically succeeds this saving throw if Kimimaro or Sasuke are within 80 ft. of him.


Multiattack. Jugo can make 2 unarmed strike, burning strike, or burst strike attacks.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) magical bludgeoning damage.

Burning Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) fire damage. This attack moves Jugo 15 ft. in any direction and uses his charge.

Burst Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 5) magical bludgeoning damage. This attack moves Jugo 15 ft. in any direction and uses his charge.

Chakra Transfer Technique (1+ Chakra). Jugo grants one creature within 60 ft. any amount of chakra points.

Thrust. Jugo spends his charge to gain a flying speed of 60 ft. until the end of his turn.

Cursed Mark. Jugo decreases his hit point maximum by 6 (1d12) and regains an equal number of chakra points.

Jugo after transforming, Source [[1]].

The last survivor of a clan with a kekkei genkai that allows them to absorb natural energy, Jugo lived most of his early life in a remote cave. After years of isolation, accidentally destroying any civilization that came close in a blind rage caused by his transformed state, he was confronted by Kimimaro on behalf of Orochimaru, whom he found unnaturally calming. The lone survivor became his closest friend, and the only being capable of stopping his rages. His kekkei genkai would later be adapted into Orochimaru's Cursed Mark, which many of his elite troops make use of. After Kimimaro and Orochimaru's deaths, he spent most of his days in a cell until Sasuke recruited him onto his team, Hebi, which would later become Taka, making him the second person to be able to calm him.

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