Jinchuuriki (5e Race)

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Jinchuuriki[edit]

Physical Description[edit]

History[edit]

Society[edit]

Jinchuuriki Names[edit]

Male:

Female:

Jinchuuriki Traits[edit]

Ability Score Increase. Your Strength, Dexterity, Constitution, Wisdom score increases by 1
Age. Same as a human
Alignment. Jinchuuriki tend to favor whatever their heart tells them. Note that you are a target, so aligning evil may put yourself as a bigger target than you already are.
Size. Same as human. Your size is Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Beast Cloak 1st stage. Staring at 1st level a jinchuriki's mental state becomes unstable the seal weakens and pours the creature's strength into their own. As a bonus action, they can enter this state. The jinchuriki's eyes change to a shape resembling the creatures as a red bubbling energy pours out of them, covering their body completely. Their teeth grow sharp along with their fingernails. This form grants two 1d4 natural weapons (claws), in addition, the user gets a +2 to all attack rolls made while in this state. This form lasts for 5 minutes or until knocked unconscious. This ability can be used after completing a long rest.
Beast Cloak 2nd stage. Starting at 6th level Stage 2 creates a great deal of energy, producing craters beneath the jinchūriki and destroying any restraints that might have been placed upon them beforehand. Strength, speed, and chakra are once again increased beyond the levels of the previous forms, the shroud remains a reliable defence against attacks, and other features, such as chakra-arms, are still accessible.heir teeth grow sharp along with their fingernails. This form grants three 1d4 natural weapons (claws), in addition, the user gets a +3 to all attack rolls made while in this state. Also in this stage the user is able to use a tailed beast bomb grants three 1d8 Radiant damage, but after the user uses this technique the user reverts back to base form. this form lasts for 2 minutes or until knocked unconscious. In this form if hit points decrease past 10 the user will lose control and the DM will have control of the users characters for the remainder of combat.
Languages. You can speak, read, and write Common and one other language of your choice.

Shukaku[edit]

A sand spirit, this creature is a gargantuan Tanuki with strange blue markings all over it.

Wind. Has an affinity for wind-based skill as a result of housing the beast, you know the gust cantrip. When you reach 3rd level, you can cast the fog cloud spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the gust of wind spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Matabi[edit]

The flame cat, this creature built of blue flame, wrapped in black symbols and has a green and yellow eye

Fire. The Jinchuriki who hosts this creature gains an affinity for fire as a result of housing the beast, you know the control flames cantrip.When you reach 3rd level, you can cast the [[5e SRD:[hellish Rebuke]|[hellish rebuke]]] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the [[5e SRD:[flame Blade]|[flame blade]]] spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Isobu[edit]

The great shelled one. Isobu is a Giant turtle covered in thorn-like spikes.

Water. Jincuriki hosting Isobu gain an affinity for water, as a result of housing the beast, you know the ray of frost cantrip When you reach 3rd level, you can cast the [[5e SRD:[shield]|[shield]]] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the [[5e SRD:[barkskin]|[barkskin]]] spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Son Gokū[edit]

The Monkey Sage. A giant red furred green skinned monkey who is built physically like a gorilla.

Fire. Those whom host him a fire affinity, as a result of housing the beast, you know the produce flame cantrip. When you reach 3rd level, you can cast the [[5e SRD:[burning Hands]|[burning hands]]] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the [[5e SRD:[branding Smite]|[branding smite]]] spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Kokuō[edit]

The white horse. Kokuō is a horse-shaped creature and has a water affinity.

Water. As a result of housing the beast, you know the shape water cantrip. When you reach 3rd level, you can cast the [[5e SRD:[ice Knife]|[ice knife]]] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the [[5e SRD:[misty Step]|[misty step]]] spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Saiken[edit]

The six tailed slug. Saiken is a large blue slug with 6 tails which leaves a trail of acid behind it.

Water. Host to Saiken have an affinity for water as a result of housing the beast, you know the acid splash. When you reach 3rd level, you can cast the [[5e SRD:[grease]|[grease]]] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the [[5e SRD:[melf's Acid Arrow]|[melf's acid arrow]]] spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Chōmei[edit]

The 7 tailed beetle. Chōmei resembles a rhinoceros beetle but possesses a helmet like head and 6 wings.

Wind. Hosts to Chōmei have an affinity for wind as a result of housing the beast, you know the infestation cantrip. When you reach 3rd level, you can cast the [[5e SRD:[snare]|[snare]]] spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the [[5e SRD:[levitate]|[levitate]]] spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Gyūki[edit]

The 8 tailed Ox. The strangest shaped of the creatures is Gyūki, It possesses 8 octopus-like tentacles, humanoid-shaped torso and arms as well as an ox's head.

Poison. Those whom host Gyūki don't gain an affinity as a result of housing the beast, you know the poison spray cantrip When you reach 3rd level, you can cast the [color spray (5e spell)

Kurama[edit]

The Nine-tailed demon fox. Kurama is a red fox with razor sharp teeth and claws and possesses red snake-like eyes.

Prime. Those whom host Kurama gain no affinity as a result of housing the beast, you know the primal savagery cantrip. When you reach 3rd level, you can cast the hunters mark spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the scorching ray spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

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