Jasmira (3.5e Deity)

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Greater Deity
Symbol: A Masquerade Mask
Home Plane: None
Alignment: Chaotic Neutral
Portfolio: Beauty, Vanity, Lies, Discord
Clergy Alignments: Chaotic Neutral, Chaotic Good, Chaotic Evil
Domains: N/A
Favored Weapon: Dagger
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Jasmira is the goddess of beauty and vanity. Since Cora's destruction and the world's creation she has become increasingly overcome with vanity and a sense of her own beauty. Jasmira is a two faceted goddess: she is passionate and whimsical and often searches for new pleasures and new loves. This facet of her personaly uses discord and lies to get anything she desires. Her other side is much less malicious, creativity and beauty are the other traits she exudes equally as strong.


Jasmira promotes freedom of thought, artistic creativity, lovemaking, and revelry. She encourages those who look to her to enjoy everything in life, or to create something beautiful out of their lives. Jasmira actively discourages war, instead she asks that her followers use diplomacy and trickery to avoid fighting at all costs.

Vestige - The Vain Seducer[edit]

Vestige Level: 3rd
Binding DC: 20
Special Requirement: No

Manifestation: Jasmira manifests as a beautiful masked woman with lavish clothes and sparkling jewels covering every inch of her perfect complexion. She speaks softly and carefully to you.

Sign: Your face takes on a two toned look. The left half of your face always appears to be under a shadow, while the left half of your face looks as if it is in bright sunlight.

Influence: While under Jasmira's influence you attempt to avert fighting at all costs. Before engaging in combat you must try Diplomacy, or another to avert the danger. Jasmira requires you to not act first in the initiative rotation.

Granted Abilities: Jasmira grants you abilities of influence and guile.

Charismatic: You gain a +2 profane bonus to Charisma.

Diplomatic: You gain temporary maximum ranks for your level in 1 Perform skill of your choice, Diplomacy and Bluff as if they are class skills for you.

Charmer: As a standard action, you may use the spell charm monster. Once you use this ability, you cannot do so again for 5 rounds.

Hypnotize: As a standard action, you may use the spell hypnotic pattern. Once you use this ability, you cannot do so again for 5 rounds.

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