Japanese Kitsune (5e Race)
From D&D Wiki
This is a picture of an adult Kitsune.
|Picture of a kitsune (I picked this one because someone edited it to make it have a bit more shade, made by who-stole-MY-name on deviantart|
Kitsune are associated with Inari, the Shinto deity of rice. This association has reinforced the fox's supernatural significance. Originally, kitsune were Inari's messengers, but the line between the two is now blurred so that Inari Ōkami may be depicted as a fox. Likewise, entire shrines are dedicated to kitsune, where devotees can leave offerings. Fox spirits are said to be particularly fond of a fried sliced tofu called aburage, which is accordingly found in the noodle-based dishes kitsune udon and kitsune soba. Similarly, Inari-zushi is a type of sushi named for Inari Ōkami that consists of rice-filled pouches of fried tofu. There is speculation among folklorists as to whether another Shinto fox deity existed in the past. Foxes have long been worshipped as kami. Inari's kitsune are white, a color of good omen. They possess the power to ward off evil, and they sometimes serve as guardian spirits. In addition to protecting Inari shrines, they are petitioned to intervene on behalf of the locals and particularly to aid against troublesome nogitsune, those spirit foxes who do not serve Inari. Black foxes and nine-tailed foxes are likewise considered good omens. According to beliefs derived from fusui (feng shui), the fox's power over evil is such that a mere statue of a fox can dispel the evil kimon, or energy, that flows from the northeast. Many Inari shrines, such as the famous Fushimi Inari shrine in Kyoto, feature such statues, sometimes large numbers of them. Kitsune are connected to the Buddhist religion through the Dakiniten, goddesses conflated with Inari's female aspect. Dakiniten is depicted as a female boddhisattva wielding a sword and riding a flying white fox.
~They don't have a society~
Male: Akihiko, Akihiro, Akio, Aoi, Daisuke, Hiroshi... Insert male Japanese name because originality is overrated.
Female: Ai, Asami, Chikako, Hideko, Izanami, Kiyomi... And again just use any normal Japanese name.
The True, and pure kitsune lives longer, many are small or large, and is much more powerful than many variant version of the kitsune.
Ability Score Increase. Your Wisdom score increases by 2.
Age. Kitsune can live between 50 and 1400 years.
Alignment. The alignment you have is based on which type of kitsune you want to play as. If you're playing a Zenko you would have the usual alignment would be true neutral, lawful good, lawful neutral, chaotic good, and chaotic neutral. When playing a Yako you would have the usual alignment that corresponds to the legends that were told about them listed, lawful neutral, true neutral, chaotic neutral, lawful evil, chaotic evil.
Size. In legends they were small but others said they were large beasts and because I don't like to debate about religion I'll say they come in many different shapes and sizes.
Speed. Your base walking speed is 35 feet. +5 when crawling.
Shapeshift. You can take any form but however, on a DC 10 + your proficiency bonus + your Charisma modifier Investigation check, a person looking directly at you can tell that you are not what you appear, though they still cannot tell your true form. The materials needed would be a human skull, a leaf, and reeds if you want to hide your tail and ears. Dispell magic your ability to turn into a human will be taken away until you complete a long rest. When your character is 50 or above you can transform from human form and your fox form. The size of your fox form has to be integrated before you use the spell to have a human form. The size must be 0.5 bigger or smaller than your human size. This spell can be used as much as you want but when a person uses
Great Wisdom. Because of your extensive knowledge from being from the ancient days you have an advantage on Wisdom checks.
Spiritual Power. Spiritual power is used to cast some kitsune spells. You start out with 100spp (spiritual power points), but at levels 5, 10, 15, and 20 it increases by 25 spp.
Fox Fire. By rubbing your two tails you can make a flame. You gain access to the produce flame cantrip, although all flames created are blue.
Mystic Orb. Your life force is literally in an orb so protect it or else you are reduced to 0 hit points and unconscious.
Languages. You can speak, read, and write Common, Sylvan, and a language that is used in your respective area you live at.
Subrace. Yako, and Zenko.
Ability Score Increase. Your Charisma score increases by 1.
Master of Trickery. You have advantage on Deception rolls.
Kitsune Trickery. This is like the minor illusion cantrip but you can actually generate a more clear picture. Takes 20% spiritual power.
Possession. When you're near a living thing you can possess it making them your puppet. They have to make a wisdom saving throw to shake off the effect before they become your puppet. the person who is being manipulated can make saving throws when their turn is over. They have to roll higher than your spell DC. But they have to spend 50% spiritual power.
Disgrace of Inari. You cannot enter churches, temples, or shrines.
Ability Score Increase. Your Intelligence score increases by 1.
Master of Magic. You have advantage on Arcana rolls.
Fox Spirit. You cannot become possessed, as you are a spirit.
Possession. When you're near a living thing you can possess it making them your puppet. They have to make a wisdom saving throw to shake off the effect before they become your puppet. the person who is being manipulated can make saving throws when their turn is over. YOU CAN ONLY USE THIS ON PEOPLE WHO ARE CONSIDERED EVIL or else you'll become considered a Yako & you cannot move in this state. You have to use 50% of your spiritual power.
Charm Maker. You can make charms to fit different things. A charm can do elemental damage of any kind causing a 1d8. The damage will increase by 1d8 at levels 4, 8, 12, 16, 20. You can make a charm that explodes, and use it for utility tool. Materials needed 1 piece of paper and in, plus you need to use 15% of your spiritual energy.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4' if you're Small, 5' if you're Medium, 7' if you're Large.||+2D10||60 lbs. if your Small, 135 lbs. if your Medium, 200 lbs. if Large||× (1d10) lb.|