Iron Chef (3.5e Prestige Class)
From D&D Wiki
Becoming an Iron Chef
Skilled characters sometimes branch out. Some take up metalcrafting, others take up cooking. For the chefs in the crowd, their culinary abilities can become an asset, more than a simple meal, and turn the party's kills into a delicious snack for later.
|Skills:||Craft (Cooking) 8 ranks, Perform (Act) or (Weapon Drill from Complete Warrior) 4 ranks, Profession (Cook) 8 ranks|
|Special:||You must have prepared a meal for money.|
|Saving Throws||Special||Spellcasting||Spells per Day|
|1st||+0||+2||+0||+0||Cooking Mastery, Restorative Meal||+1 level of existing class||1||—||—||—||—|
|2nd||+1||+3||+0||+0||Preservatives, Craft Magic Food||+1 level of existing class||2||1||—||—||—|
|3rd||+2||+3||+1||+1||Food of Temptation, Keep It Fresh||+1 level of existing class||3||2||1||—||—|
|4th||+3||+4||+1||+1||Hot and Ready, Meal To Go||+1 level of existing class||4||3||2||1||—|
|5th||+3||+4||+1||+1||Master Cheif, Instant Meal||+1 level of existing class||5||4||3||2||1|
Class Skills (6 + Int modifier per level)
All of the following are class features of the Iron Chef.
Spells: To cast a particular spell, you must have an Intelligence score of at least 10 + the spell's level. Your bonus spells are based on your Intelligence. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Int bonus (if any).
0— Create Water, Detect Poison, Mage Hand, Purify Food and Drink, Summon Skillet,
1st— Goodberry, Summon Potato
2nd— Delay Poison, Heat Metal
3rd— Neutralize Poison, Poison
4th— Heroes' Feast
Cooking Master (Ex): The Iron Chef adds his caster level as a competence bonus to Craft (Cooking) and Profession (Cook) checks.
Tablecloth Familiar (Ex): At first level the Iron Chef picks his favorite tablecloth and imbues it with magic. This tablecloth gains sentience and operates as a familiar from the wizard class, and consumes any familiar gained from another class. 3 times/day the tablecloth can set itself, as if over a wooden table, at the high most comfortable for the Iron Chef. It summons invisible chairs around itself, 1/ Caster Level (max 8), each tailored to a member of the dining party. The table cloth has the supernatural ability to consume mundane kitchenware (up to 40 lbs.) that it uses to set the table in perfect order. It can be forced to regurgitate all held kitchenware with the used of a successful dispel magic (DC 15 + Class level) This tablecloth has fly 40 ft (perfect), and can have dimensions up to 6x6ft. When not in use as a tablecloth it operates as a magical cloak, wrapping itself around the chef. Any attempt to wear a cloak other than the familiar will result in the tablecloth consuming and destroying offending cloak, and taking its rightful place. Magical cloaks get a Fort save (DC 16). It cannot, however, lift the Iron Chef into the air by itself, though if the Iron Chef casts fly it follows with no trouble. The table cloth has the base stats of a raven, and advances as a familiar in the same ways as a wizards familiar normally would.
Restorative Meal (Su): By cooking for 30 minutes an Iron Chef may produce a meal (which takes 30 minutes to consume) that possesses healing properties of a magical nature. Its powers grow with the Iron Chef. At 1st level it restores 1d8 damage + 2 points per caster level(max 10). At 3rd level it restores 2d8 damage + 2 points per caster level(max 20) and removes fatigue (and reduces exhaustion to fatigue). At 5th level it restores 4d8 damage + 2 points per caster level(max 30), removes exhaustion, and restores 1 point of ability damage. A restorative meal may be created up to 1 + Con modifier times per day (minimum 1). This effect stacks with magical effects on food gained from another class.
Preservatives (Ex): At 2nd level, using their expert knowledge of food, an Iron Chef can mimic the effects of an Unguent of Timelessness on any article of mundane food via various salt-packing methods and sealed containers. An Iron Chef can create trail rations per day with a Craft(Food) check DC 10 +2 per additional person. Any food crafting materials gained that day from the Survival skill still applies the same movement speed penalty.
Craft Magic Foods: At 2nd level, the Iron Chef can now imbue spells into his meals in a similar way the Brew Potion feat does. However, this process does not take XP, simply gold, the normal cooking time, and the required spells on hand. In addition only potions, not oils, can be made into food. The duration of all spells used in this manner have their duration decreased to 1 round per class level. Levels from other spell casting classes stack for the purposes of this effect. The effect of the spell is not expended immediately, it can be used at any point in the next 24 hours, or until a new meal has been consumed. Being magical food and subject to rot, and requiring time to eat, it is not able to be preserved by the Iron Chef, and must be eaten within 24 hours, or it will go bad.
Food of Temptation (Su): At 3rd level and beyond, the food prepared by an Iron Chef is so exquisite that it would even tame a dragon into friendly attitude. He may imbue his food with a "Charm Monster" property. At first sight, the magic food mimics the effect of Fascination. The DC is 10+ Craft(Cooking) ranks+ Int modifier. A victim gets a -4 penalty if he already tasted to the Iron Chef's fine cuisine. Once feasting, the victim must make another will save , where the DC equals the Craft(Cooking) result of the Iron Chef or become Charmed. In addition, given the necessary amount of time to cook a good meal, an Iron Chef may roll a Craft(Cooking) check instead of a Diplomacy check. He may not, however, take 10 on this check.
Keep it Fresh (Sp): Cooking is important, but keeping the meals fresh and tasty is another game. At third level, the Iron Chef learns how to mimic the effect of Permanent Ice Emanation. However, this emanation may only be cast on the inside of a box, room, or Bag of Holding, with a maximum of 1700 cube feet (a typical room). After all, fresh ingredients are the key for fine cuisine.
Hot And Ready (Ex): Iron Chefs are just like the meal they prepare; always Hot and Ready. At 4th level, an Iron chef may use twice per day a Sudden Quicken on any spell they cast, as long as they have the [Fire] Descriptor. This spell uses the slot of a spell of the same level, as opposed to the normal four slot higher penalty.
Meal to Go (Ex): Adventurers are tough clients. Their food must be good-tasting, good-looking, come in small, individual packages, be ready fast and yet weight almost nothing! After those years of experience, the Iron Chef learns how to compact any food article to a half of its original size and weight, without making any compromise on the quality, the taste, the quantity or the magical proprieties (if any) of the meal.
Instant Meal (Ex): Perfect for Rush Hours, the Iron Chef learns how to mimic the effect of the spells Major Creation and Fabricate, that he can use thrice per day to create an instant meal. The normal craft check must still be made. This ability counts as a use of her Restorative Meal and Magic Food abilities, and has the effect of both.