Infinite Blade (5e Class)
From D&D Wiki
- 1 Archer of Infinite Blades
- 2 Creating an Archer of Infinite Blades
- 3 Class Features
- 3.1 Table: The Archer of Infinite Blades
- 3.2 Weapon and Armor Proficiency
- 3.3 Mana Points Per Day
- 3.4 Reality Marble Storage
- 3.5 Reinforcement
- 3.6 Tracing
- 3.7 Action Surge
- 3.8 Faster Tracing
- 3.9 Speed Creation
- 3.10 Bladed Archery
- 3.11 Broken Reinforcement
- 3.12 Gate of Bladeworks
- 3.13 Unlimited Blade Works
- 3.14 Mana Dash
- 3.15 Noble Phantasm
- 3.16 Perfected Tracing
- 3.17 Ability Score Increase
- 3.18 Distant Tracing
- 4 Multiclassing
Archer of Infinite Blades
Archers of Infinite Blades are powerful arcane spell casters with a reality shifting technique called a reality marble, they utilize their body's life energy called Mana to summon an weapon they have traced. When the weapon is traced it gives the Archer of Infinite Blades all the information on the weapon, including its history and how it can be used most efficiently.
Creating an Archer of Infinite Blades
What are your characters motivation to use such an abnormal type of magic?
- Quick Build
You can make an Archer of Infinite Blades quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Urban Bounty Hunter background. Third, choose one weapon that will already be with you. Dexterity increases his low AC and Wisdom increases his perception on the battlefield and his amount of Mana.
As a Archer of Infinite Blades you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Archer of Infinite Blades level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Archer of Infinite Blades level after 1st
Armor: Light armor or any armor the Archer has traced.
Weapons: Any weapon the archer has traced.
Saving Throws: Dexterity and Wisdom
Skills: Pick 5 from Perception, Acrobatics, Deception, Intimidation, Arcana, Stealth, Sleight of Hand, History, Insight, and Investigation.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A short sword or (b) A long sword or (c) A Longbow with 30 arrows
- If you are using starting wealth, you have If you're using starting wealth 5d10x3 (75gp) in funds.
|4th||+2||Ability Score Improvement, Speed Creation, Bladed Archery||125|
|7th||+3||Gate of Bladeworks||200|
|8th||+3||Ability Score Improvement||225|
|10th||+4||Unlimited Blade Works||300|
|12th||+4||Ability Score Improvement||400|
|15th||+5||Noble Phantasm, Perfected Tracing||590|
|16th||+5||Ability Score Improvement||680|
|19th||+6||Ability Score Improvement||950|
Weapon and Armor Proficiency
The archer has proficiency with anything he traces, and this is the only way to get proficiency for an Archer, apart from starting with a proficiency in light armor and racial traits.
Mana Points Per Day
An Archer of Infinite Blades is limited by the number of Mana Points that he has. His daily allotment is given in the above table. After a long rest has been completed, all of the Archers spent Mana points is returned. The Archer also gets additional Mana points per day. The calculation is Level x Wisdom / 2
Reality Marble Storage
This stores an infinite amount of weapons for the Archer and cannot be destroyed in any way.
An Archer can alter the physical properties of an object, eliminating many of its flaws. You can have a total number of reinforcements on weapons equal to your proficiency bonus.
- +1 Hit Die Size, +3 mana points (i.e 1d8 to 1d10)
- +1 to attack roll, +2 Mana Points
- +1 Critical Range, +10 Mana Points (i.e Critical on a 20 is now a Critical on 19 or 20)
- +1 Armor Class +5 Mana points
- +10 feet in Range for bows. +1 Mana points
At 1st level an Archer can recreate any weapon inside of your reality marble for mana points by saying the activation incantation “Trace On”, but to recreate the weapon, the archer must analyze it first by saying "Trace". It takes 12 seconds to trace an object. On the first 6 seconds, the Archer discovers the idea behind the matter at hand (e.g. the inspiration and plans upon which the item was made). The second 6 seconds of tracing allows the Archer to discover the basic structure of the object and gives the Archer all information regarding the materials used in the object. After these steps, the object can be summoned. Tracing takes no mana.
- Projecting Weapons
It takes 2 mana points for 20 arrows or crossbow bolts or daggers. 6 mana points for ranged weapons(bow and crossbow), 6 mana points if the object is a sword, ax or a lance, 8 mana points if it's a shield and 12 for armors. It takes 1 standard action to summon a weapon. For +2 points it can become a move action and for +4 points it can become a reaction +3 for it to become a bonus action.
Starting at second level, on your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
At the 3rd level, now the Archer can trace weapons even faster, while still having to say, "Trace," it now only takes 3 seconds to trace a weapon. The Archer can also trace a weapon as a bonus action for 2 Mana Points.
At the 4th Level, The Archer can now create weapons as part of a free action.
At 4th level, an Archer can reinforce a weapon in such a way that they can be fired from a bow. It costs 10 mana points to do so. The damage calculation for a successful attack is the damage of the bow plus the damage of the weapon plus any relevant modifiers. This is an enhanced version of Reinforcement that can be added to a weapon.
At 5th level, an Archer can break an object by perfectly overloading it with mana. It takes 5X the total mana cost of the weapon in mana points to break it. The weapon has to be broken before an attack is to be made with it and it is immediately destroyed after a successful hit. If fired from a bow it explodes in a 50 feet radius for 15X (the Archer’s level + Wisdom modifier) + bow damage on the target; those 20 feet away take 8X; those 40 away take 6X; those 50 away take 4X. If used in melee or specified that they want to use a cone shaped explosion when firing from a bow or using the projectiles in Gate of Bladeworks, it explodes in a 50ft cone or a 60ft line for same damage just modify distance. Breaking an object is a reaction. Criticals with reinforcements stack with this.
Gate of Bladeworks
At level 7, the Archer can summon any weapon he or she has traced, and launch them up to 300 feet away. The target must succeed on a dexterity save equal to 8 + proficiency + Wisdom modifier or take damage equal to the weapon fired at them, roll 1d6 multiplied by each weapon, roll their damaged dice if they have an enhancements. If they succeed all damage is negated. The limit of weapons that can be summoned is 5 x Archer Level. Each weapon summoned costs 10 Mana. Each weapon summoned with a reinforcement is 10 + reinforcement cost. If you use broken reinforcement the cost per weapon is 50 + reinforcement cost, the damage of the weapons shot will still explode in the same radius with the same damage multiplier. A target must make a dexterity saving throw of 20, if they land on a natural 1, the damage is multiplied by 2 unless there are reinforcements that are in effect. (Like the critical multiplier)Gate of Bladeworks is a standard action.
Unlimited Blade Works
At 10th level, the Archer has gained the experience to summon his Reality Marble into the plane he is in. An ethereal fire spreads from him that does not harm any creatures for 100’ +20’ per level radius that marks the boundary of the Reality Marble. It requires 150 mana points to activate and the Archer must recite the full incantation for his Reality Marble. If the person wants to use this, it must be stated the moment their turn begins, as it would consume both their standard and Bonus action until the reality Marble is in effect. It lasts 1 minute per archer level + Wisdom modifier. After the Reality Marble is cast Initiative is re-rolled with the Archer gaining a +5 bonus to Initiative and a +10’ to his movement speed. All weapons in the Blade Works can be commanded to attack as a move action with the enemy taking 1d10 per turn; Dexterity save of 15 or higher negates damage. The Blade Works can be extended by 1 minute for an additional 25 mana points until he runs out of mana. All Tracings and Reinforcements are reduced by half within the Blade Works and are free actions, you can only do one of these free actions per 6 seconds. All Weapons can be broken inside the Blade Works for half the mana cost. Mana dash cost is halved as well. Any variation of Rho Aias has a halved cost as well, the Mana drain per point of damage is also halved, round down.
The Reality Marble is a barren desert wasteland with an innumerable amount of weapons stuck into the ground as grave markers that stretch infinitely into the horizon as a perpetual twilight hangs over the old battlefield of blood-drenched sands.
I am the bone of my sword Steel is my body and fire is my blood I have created over a thousand blades Unknown to Death, Nor known to Life. Have withstood pain to create many weapons Yet, those hands will never hold anything So as I pray, Unlimited Blade Works.
At level 14, the Archer can now use 50 Mana to magically propel himself in any direction. The distance propelled is movement speed x 2. This can be a movement action.
At level 15, the Archer has gained enough skill to trace and summon Legendary Weapons and armor, costing 150 mana to do so. The weapons summoned can only last 1 minute per Archer Level + Wisdom Modifier, but are pure duplicates of the weapon copied.
At the 15th level, the Archer has completely perfected his tracing abilities, and can now Trace and Summon weapons as if it was second nature. This feat can be applied to Unlimited blade works and Gate of Bladework and Gate of Bladeworks can now become a bonus action.
Tracing is now a free action. Whenever you trace the limit to the weapons you can trace within one turn is 5(Wisdom + Archer levels). Takes .25 mana every weapon traced, Rounded up or down depending on the decimal.
It only now takes half the amount of mana to summon weapons.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Tracing can now be done at a distance of up to 30 feet with line of sight. This takes a bonus action
Prerequisites. To qualify for multiclassing into the Archer of Infinite Blades class, you must meet these prerequisites: 15 Dexterity, 15 Wisdom
Proficiencies. When you multiclass into the Archer Of Infinite Blades class, you gain the following proficiencies: Forgery Kit