Indentured (5e Race)
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In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Indentured humans, however, dedicate their short lives to protecting those who they owe their life to, whether by creed, marriage, birthright, whatever have you.
The indentured are a subset of humans who have sworn loyalty to a creed, a group, or an individual person. Consider who you are sworn to and why you are sworn to this individual. Consider what you will be doing in their name and how you will manage to protect them.
Were you saved by them in the past and now owe your life to them?
Are they your creator and, or mother or father?
Is it your child?
Attitudes and Beliefs
Indentured are, by their very nature, the most loyal of humans. There is little to question when a master gives their orders besides for how quickly they would like a task to be accomplished.
Names of the Indentured are given by those to whom you are sworn to. Instead of believing what a fitting name for your character would be, instead think of what your character would be called by their master.
Male: Lent, Halaka, Bert
Female: Helga, Alice, Marianne
Indentured Humans vary wildy. Here are your traits, however.
Ability Score Increase. Your Constitution and Strength scores increase by 2, but your Wisdom score decreases by 2.
Age. As an Indentured you are inherently human, thus you reach full maturity at 20 years of age and have an average life span of 80 to 100 years.
Alignment. Indentured are nothing but lawful; however, you may choose where you fall between good and evil.
Size. Indentured vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet. Additionally, if you are within sight of your master, your speed is doubled.
Unwieldy Might. As an Indentured, you feel your adrenaline surging through your body; always on guard to protect your master. You gain a +1 to all strength attacks and damage rolls and proficiency in Perception. However, you gain a vulnerability to Poison damage.
Tough Nut to Crack. As an Indentured, you are determined beyond mortal will. All Constitution Saving Throws are made with Advantage.
A Wizard's Play Thing. You have resistance to a chosen damage type. These may be Fire, Cold, Necrotic, Radiant, or Psychic damage.
Languages. You can speak, read, and write Common and one other language of your choice. This language is determined by your master.
Ability Score Increase. Instead of your Strength increasing by 2, your Dexterity does.
Off the Chain. You have broken free from your captivity as a puppet and swore to yourself to never go back to such a life. You have advantage on saving throws against being charmed.
Vendetta. When you are hit by an enemy, you may use your reaction to make an attack against them. You may only use this ability once per short rest.
Random Height and Weight
|5′ 10″||+2d6 inches||180 lb.||× (1d4) lb.|
*Height = base height + height modifier