Incubi (4e Race)

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A race that excels in deceit and manipulation

Racial Traits
Average Height: 5'6" - 6'0"
Average Weight: 140 - 200 lb.
Ability Scores: +2 Charisma; +2 Dexterity or +2 Strength
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Supernal
Skill Bonuses: +2 Bluff, +2 Perception
Infernal Origin: You are the spawn of a devil, so you are considered an immortal for the purpose of effects that relate to creature origin. You also have the devil keyword, which may affect how certain powers or abilities affect you.
Trance: You do not sleep, although you are still susceptible to sleep effects. Incubi can enter a meditative state known as trance in order to gain the benefits from taking an extended rest. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Flight: You have useable bat-like wings. You gain a +5 racial bonus to athletics checks made to jump, and you may use acrobatics to hop down from any height rather than just 10 feet.
Change Shape: You have the incubi facade power
Demonic Form: Your true form, while alluring to some, is met with mistrust, fear and often violence by everyone else, as such you suffer a -2 diplomacy check against non-devil creatures.
Natural Immunities: Being from a place able to reach both extreme heats and colds, you gain a natural immunity to fire and ice.

Incubi Facade Incubus Racial Power
You alter your form to look like another humanoid
At-Will Star.gif Polymorph
Minor Action Personal
Effect: You alter you physical form to take on the appearance of any medium humanoid. You retain your statistics in your new form and your clothing, armor and possessions do not change. The new form lasts until you change form again.

Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.

Your new form is foreign to you, as such you incur a -1 AC while using Incubi Facade.
Special: While Incubi Facade is active you temporarily loose the Flight and Demonic Form racial traits until you return to your true form. You also temporarily loose all claw determinate abilities and modifiers.


Play an Incubi if you want...

  • To live as a feared immortal in a mortal world
  • To lust after the finer things in life
  • To be a member of a race that favors the Sorcerer, Warlock and Rogue classes.

Physical Qualities[edit]

“Incubi in natural form appear very much like largish human males with these differences: Small horns project from the sides of the forehead; they have a large pair of bat-like wings extending from their back, and their hands are typically clawed; they usually dress in fairly expensive-looking clothes, and don’t usually use weapons.” – “Incubus” by Craig Stenseth, Dragon #54 (1981)

Playing an Incubus[edit]

Incubi are similar to succubi in that they are normally interested in money and power and anything else that can help them get it. They use their inherited powers and traits to manipulate mortal races into helping them achieve their goals however are less subtle than succubi resulting in a higher mortality rate when their evil deeds are brought to light. Incubi are not as widely known about as succubi and as such, even when they are discovered and killed, their specific infernal origins are not discovered with them often being mistaken for tieflings or other demon spawn.

Incubi Characteristics: Philandering, manipulative, decisive, driven, passionate.

Male Names: Incubi tend to choose names associated with whichever race they choose to take advantage of first.

Female Names: The female equivalent to incubi are succubi which make up a race of their own.

Incubi Player Options[edit]

Heroic Tier Racial Feats
Name Description
Claw Fighter Your claws are weapons.
Paragon Tier Racial Feats
Name Description
Parrying Claws You are quick enough with your claws that you can catch blades out of the air.
Raking Claws Quick swipes work fine for some, but you'd rather your opponent fall after one good slash.
Serrated Claws Your claws have the high crit property.
Sharp Claws Your claws use d8 instead of d6.

Incubi Utility Powers[edit]

When your Incubi character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a devil utility power of the same level or lower.

you may choose from the powers at Devil Powers.

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