Undying (5e Class)

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Undying[edit]

Undying Curse[edit]

Undying are cursed with eternal life, a curse that can only be broken by one task: getting justice - or vengeance - from a wrongdoing endured just before their death. Undying wander trough the world with blades in hand, as undying warriors who constantly fight in hopes of achieving final rest. Death is the prize in the end of a Undying journey, the sweet embrace of the raven queen and punishment to those who have wrong them.

Although vengeance is often the path for the release of a Undying from his undying curse, this is not the only path. The source of the curse is not necessarily the torment and death endured by the Undying, but the pain caused by this event, the restlessness that derives from unfairness and injustice. As such, when the balance is restored in the heart and spirit of the Undying, this curse can be broken. Is not uncommon that some of this undead warriors, while seeking revenge, end up finding meaning in another cause, finding a way to fix the injustice suffered by helping others and avoiding that they suffer the same end, or by devoting themselves to another great goal. At the same time, it is also not rare that some Undying never fulfill their purpose, becoming restless monsters, way worse than their offenders.

Creating an Undying[edit]

how did he/she get this blessing or curse?

Quick Build

You can make a Undying quickly by following these suggestions. First, constitution should be your highest ability score, followed by dexterity or . Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Undying you gain the following class features.

Hit Points

Hit Dice: 1d12 per Undying level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Undying level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Choose one
Saving Throws: Constitution, Charisma
Skills: Choose any two

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Undying

Level Proficiency
Bonus
Features
1st +2 Undying Nature, Origin
2nd +2 Immortal Resilience, Renewal, Avenging Strike
3rd +2 Punishment
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3
7th +3 Font of Life
8th +3 Ability Score Improvement
9th +4
10th +4 Unstopping Heart
11th +4 Regeneration
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Undying Nature[edit]

Starting at 1st level, you are extremely hard to kill. You can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

In addition, you no longer age, and you are immune to being magically aged.

Origin[edit]

Also at 1st level, you choose the source of your immortality. Your choices are listed on the end of the class description, and grants you features at ...

Immortal Resilience[edit]

When you reach the 2nd level, you have advantage on Constitution checks made to avoid the effects of exhaustion and on Death Saving Throws.

In addition, if you roll a 20 on the d20 when making a Death Saving Throw, you regain 1 hit point.

Renewal[edit]

Starting at 2nd level, when you take damage, you can use your reaction to regain a number of hit points equal to 1d12 + your Constitution modifier. The number of dice rolled increases to 2d12 at 5th level, 3d12 at 9th level, 4d12 at 13th level and 5d12 at 17th level.

You can't use this feature if the damage have reduced you to 0 hit points. However, if you start your turn with 0 hit points, you can use this feature to regain your hit points. You can't use your action when you do so at the start of your turn.

You can use this feature a number of times equal to your proficiency bonus, and regain your uses after finishing a long rest.

Avenging Strike[edit]

At 2nd level, when you are hit by an attack from a creature within 5 feet, you can make an attack against that creature using your reaction.

You can't use this reaction if the damage is reduced in any way.

Punishment[edit]

The nature of your undying curse make you prone to outbursts of wrathful vengeance. At 3rd level, if you have been damaged by an attack since your last turn, you can deliver Punishment towards your attacker as an Action until the end of this turn.

When delivering punishment, you can make a number of attacks against that creature equal to the amount of attacks made against you. Alternatively, if you have been damaged by an effect that is not an attack, you can deliver punishment against the source of that effect, making a number of attacks equal to 1 for each 3 dice of damage dealt by that effect.

The maximum number of attacks you can make as part of a punishment equals your proficiency bonus. You can't use punishment if you have reduced the damage taken in any way.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Font of Life[edit]

At 7th level, you regain your uses of Renewal after a short or a long rest.

Unstopping Heart[edit]

At 10th level, your life refuses to leave your body. Whenever you are reduced to 0 hit points, you can spend 1 hit die to be reduced to 1 hit point instead.

Regeneration[edit]

At 11th level, when you take damage, you can regain a number of hit points equal to half the damage taken, rounded up (up to a maximum equal to 5 + your Constitution modifier). Once you use this feature, you can't use it again until the start of your next turn.

Arcane Origin[edit]

Arcane origin Undying have been slayed by mages or witches, and have their undying nature attributed to magical forces. They are also not uncommonly related to some necromantic creation, a former undead slave that have break out of their bonds with their immortal masters, and now seek revenge for their cursed nature.

Holy Origin[edit]

Undying from the holy origin have been tasked with a divine purpose, but died before being able to accomplish their goal. The celestial power invested to them keep those from this origin alive. They are often guardians of temples that have been destroyed, and life an un-life of penitence, seeking to avenge those who have been destroyed by profane forces.

Knightly Origin[edit]

Also called fallen knights, those Undying that bear the knightly origin are former noble servants of a kingdom or noble family that have fallen before they could fulfill their duty, not being able to stop the killing and destruction of those they have sworn to protect. They the wander, seeking for vengeance and maybe redemption, by finding some surviving of their protegees.

Vengeful Origin[edit]

Undying from the vengeful origin are born from unjust murderers, seeking retribution after enduring great pain right before their death. It is not only the death that brought those Undying to un-life, but cruelty and grave torment.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Immortal class, you must meet these prerequisites:

Proficiencies. When you multiclass into the Immortal class, you gain the following proficiencies:



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