Imbue Weapon (3.5e Feat)

From D&D Wiki

(Redirected from Imbue Weapon (DnD Feat))
Jump to: navigation, search
This material is published under the OGL

Imbue Weapon [Psychic][edit]

You can focus your powers to imbue a melee weapon with psychic force.
Prerequisite: Psychic Ability
Benefit: You can imbue a melee weapon with a field of psychic energy that enhances its striking power. The weapon does an additional 1d8 points of damage per six character levels you possess (round down with a minimum of +1d8). You can imbue a psychic weapon (created by the Psychic Weapon skill, page 196) and this damage bonus stacks with the weapon’s normal damage. An imbued weapon can also block a psychic weapon, unlike most physical weapons. The imbued weapon is considered to be magic for the purposes of overcoming Damage Reduction.

Time: Imbuing a weapon is a full-round action. The effect lasts for a number of rounds equal to your character level. Strain: 3.

Back to Main Page3.5e HomebrewRulesPsychic PowersPsychic FeatsFeat Descriptions

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors