Ice Barriers (Duel Terminal:Order of the Warlords)

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Duel Terminal :Order of the Warlords (5e Campaign Setting)
This page is part of the Duel Terminal :Order of the Warlords (5e Campaign Setting). Please refrain from making major edits to this page. If you wish to change something on this page, or you see an error, bring it up on the talk page first. Minor corrections such as fixing spelling or grammar are encouraged.

This content deviates from 5th edition standards; Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
Designed for Duel Terminal :Order of the Warlords (5e Campaign Setting) and Rule Sets In mind.


Work In Progress


Ice Barriers Hierarchy: (Type:Elemental)

Common = Lower Class (Low Tier Power)

Gemini = Middle Class (Mid Tier Power)

Fusion = Upper Class (Most Powerful)

Leader:Strategist of the Ice Barrier

Classes:Battlemage, Classless/Adventurer, Runeseeker, Undead Summoner, Quietus

Favors: Wisdom and Charisma


Ice Barriers Commons
Ice Barriers Fusions

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