I can USE shurikens (3.5e Optimized Character Build)

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Introduction[edit]

Shurikens can fly 10ft and do 1d2 damage... less than a DAGGER!!

References[edit]

Player's Handbook Complete Warrior

Game Rule Components[edit]

Items[edit]

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): Str 12, Dex 16(or higher), Con 14, Int 11, Wis 12, Cha 9

Race (Templates): Human

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Fighter 1 +1 +2 +0 +0 Exotic Weapon Profeciency(Shuriken), Point Blank Shot, Weapon Focus(Shuriken) Bonus Feat Sleight of Hand 2
2nd Fighter 2 +2 +3 +0 +0 Far Shot Bonus Feat Sleight of Hand 2.5
3rd Fighter 3 +3 +3 +1 +1 Precise Shot nothing Sleight of Hand 3
4th Fighter 4 +4 +4 +1 +1 Weapon Specailization(Shuriken) Bonus Feat Sleight of Hand 3.5
5th Fighter 5 +5 +4 +1 +1 None - Sleight of Hand 4
6th Master Thrower 1 +6/+1 +4 +3 +1 Rapid Shot Quick Draw, Thrown Weapon Trick (Palm Throw) -
7th Fighter 6 +7/+2 +5 +4 +2 Sharp-Shooting Bonus Feat -

Sharp-Shooting

Other Components[edit]

  • When you can afford them, Returning Shuriken of Distance will increase your efficacy greatly.
    • Replace these with the same but improved on +'s to attack/damage or added elemental damage as gold allows.

Highlights[edit]

Munchkin-Size Me[edit]

  • Throw in quickdraw, 2 weapon fighting feat tree, and flick of the wrist. At BAB of 5 or lower, you get 2 thrown weapons. At BAB 6/1 you get 4 attacks etc.

If your shurikens are 'returning' you'll get them back at the start of your next turn, though you'll be unarmed between turns. (As a hint if you want to take an Attack of Opportunity)

Side Notes[edit]

Limitations[edit]

DM Counters[edit]

Miscellaneous[edit]


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