Huntsmen of Acheron (3.5e Template)

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Huntsmen of Acheron[edit]

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More information...

Death makes us stronger

This template can be applied to any group of creatures and can dramatically change the difficulty of the encounter. The basic premise is that for each creature in the pack that dies, every other member of the group grows stronger. On death of any huntsmen every other huntsmen in the group gains a bonus to attack, armor class, saves, and hit points. The amount added can be variable depending on how large a group you want to make. If wanting to create a large battle using this template may want to set a maximum cap to how much is added. Can be used to make weak creatures strong or to set up a recurring party of opponents.

Creating a Huntsmen of Acheron[edit]

Huntsmen of Acheron are made not born. Created by magical means few know, few can afford, and even fewer can perform, this ritual requires high level arcane and divine magic working in tandem. Huntsmen are always made with a purpose. Whether created to guard a ruler or treasure or hunt down enemies or loot, the purpose can vary greatly, but only the most loyal of troops are ever selected for such service.

Size and Type[edit]

No changes

Hit Dice[edit]

No changes

Speed[edit]

No changes

Armor Class[edit]

Changes on death of others in the group

Attack[edit]

Changes on death of others in the group

Full Attack[edit]

No changes

Special Attacks[edit]

No changes

Special Qualities[edit]

On death boost others with template's attack, ac, saves, and hp.

Abilities[edit]

No changes

Skills[edit]

No changes

Feats[edit]

No changes

Environment[edit]

No changes

Organization[edit]

No changes

Challenge Rating[edit]

Variable

Treasure[edit]

No changes

Alignment[edit]

More likely to be applied to loyal/lawful characters, but not required.

Advancement[edit]

No changes

Level Adjustment[edit]

Variable



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