Hunters (5e Creature)
From D&D Wiki
Large monstrosity, any alignment
Saving Throws Str, Con
Charge: If this creature moves at least 20 ft. in a straight line immediately before making a shield attack, the attack increases by 10 (2d10) damage.
Bond Brother: If another hunter within 30 ft. is reduced to 0 hit points, this hunter becomes enraged, only making shield attacks, but all attacks increase by 5 (1d10) damage.
Multiattack: The Hunter makes two shield attacks.
Plasma Cannon. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 19 (3d12 + 1) fire damage. In addition, all creatures within 10 ft. of the target must succeed on a DC 14 Dexterity saving throw or take 10 (3d6+1) fire damage and be knocked prone. If a creature succeeds on this saving throw, they are not knocked prone and take only half damage.
Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.