Hunters (5e Creature)

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Large monstrosity, any alignment

Armor Class 20 (plate, shield)
Hit Points 68 (8d10+24)
Speed 30ft

19 (+4) 13 (+1) 18 (+4) 12 (+1) 13 (+1) 10 (+0)

Saving Throws Str, Con
Skills Athletics +7
Damage Vulnerabilities fire
Damage Resistances slashing from non-magical weapons, psychic
Damage Immunities bludgeoning and piercing from non-magical weapons
Condition Immunities blinded, deafened, paralyzed, poisoned, frightened, charmed
Senses blindsight 60ft., blind beyond this radius, passive Perception 11,
Languages Sangheili, San'Shyuum
Challenge 5 (1,800 XP)

Charge: If this creature moves at least 20 ft. in a straight line immediately before making a shield attack, the attack increases by 10 (2d10) damage.

Bond Brother: If another hunter within 30 ft. is reduced to 0 hit points, this hunter becomes enraged, only making shield attacks, but all attacks increase by 5 (1d10) damage.


Multiattack: The Hunter makes two shield attacks.

Plasma Cannon. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 19 (3d12 + 1) fire damage. In addition, all creatures within 10 ft. of the target must succeed on a DC 14 Dexterity saving throw or take 10 (3d6+1) fire damage and be knocked prone. If a creature succeeds on this saving throw, they are not knocked prone and take only half damage.

Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.

Lone Hunter. If you look closely, you can see the individual Lekgolo
Hunters are large, armoured entities composed of colonies of worms, known as Lekgolo. The strength and intelligence of these worms individually is not negligible (use poisonous snake stat block), but grows multiplicatively when they gather together. Hunters also control titanic Scarab Tanks(5e Vehicle), and have been observed to pilot entirely different vehicles altogether.

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