Hunter of Sacrifices (3.5e Prestige Class)

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Hunter of Sacrifices[edit]

I seek power in your pain, not in your screams. Now shut up and die!
—<-NPC name->, Elf Hunter of Sacrifices

There are those who sacrifice everything : friends, lovers, enemies. Every of them can and must be killed for the power. An Hunter of Sacrifices seeks power, not friends, and is ready to murder everyone in her path.

Becoming a Hunter of Sacrifices[edit]

Some Hunters of Sacrifices are tragic characters, who killed a friend or lover by accident. They slowly follow this path in an attempt to make the sacrifice less vain. They rationalize their crimes : they kill friends to gain power, and think they may use these powers for good deeds. But as they discover their vain efforts, they don't want the last sacrifice to be useless, so they seek more, and more, and their acts rapidly become irredeemables. As an Hunter of Sacrifices progress in levels, she no longer burdens with humanity, and this makes her even more determined to kill everyone in her way.

Entry Requirements
Alignment: Neutral Evil or Chaotic Evil.
Base Attack Bonus: +4.
Skills: 12 skill ranks in at least three skills.
Feats: Iron Will.
Spellcasting: level 6 of manifester or level 6 of spellcaster.
Special: In order to enter into this Prestige Class, the character must kill her best friend.

Table: The Hunter of Sacrifices

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting Spells per Day Pains
Maximum Pain
Level Known
Fort Ref Will 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +0 +0 +2 Murderer, Pain Pool, Path of Pain 1 0 0 1 1
2nd +2 +0 +0 +3 Path of Fear 1 1 0 0 3 2
3rd +3 +1 +1 +3 Path of Flesh +1 level of existing class 1 1 1 0 0 5 3
4th +4 +1 +1 +4 Path of Blood +1 level of existing class 2 1 1 1 0 0 7 4
5th +5 +1 +1 +4 Path of Death +1 level of existing class 2 2 1 1 1 0 0 9 5
6th +6/+1 +2 +2 +5 Path of Oblivion +1 level of existing class 2 2 2 1 1 1 0 0 11 6
7th +7/+2 +2 +2 +5 Path of Power +1 level of existing class 3 2 2 2 1 1 1 0 0 15 7

Class Skills (6 + Int modifier per level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Forgery (Int), Heal (Wis), Hide (Dex), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Psicraft (Int), Spellcraft (Int), Spot (Wis), Survival (Wis).

Table: The Epic Hunter of Sacrifices
Level Special
10th Bonus Feat
13th Bonus Feat
16th Bonus Feat

Class Features[edit]

All of the following are class features of the Hunter of Sacrifices.

Spellcasting: At each level after the 2nd, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. If you are a manifester, you gain power points per day, an increase in manifester level, and new powers instead. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting or spellcasting class before becoming an Hunter of Sacrifices, you must decide to which class to add levels for the purpose of determining powers, spells per day, manifester level, caster level, powers known, spells known, etc. It must always be the same class.

Spells: To cast a particular spell, you must have a Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Charisma bonus (if any).

You cast spells as a Sorcerer does. Your caster level is equal to two times the highest level of spell you have access to (even if you don't know spells of this level). Table: Hunter of Sacrifices Spells Known, below, details how many spells you can learn at each level. An epic Hunter’s number of spells per day does not increase after 7th level. Choose your spells from the following list:

1st—Bestow WoundBoVD, HoH (p), Blade of BloodPH2 (b, x), Bone Legs (d), Cause Fear (fe), Chill Touch (d), Enlarge Person (fl), Eye Bleed (b), Nystul's Magic Aura (o, x), Power Word PainRDr (p), Preserve OrganBoVD (d, fl),  Reduce Person (fl), Slash TongueBoVD (p).

2nd—Alter Self (fl), Blade of Pain and FearLM (fe, fl, p), Blood Harvest (b), Blood Vein Whip (b, fl), Boiling BloodCM (b, p), Command Undead (d), False Life (d), Obscure Object (o), Phantasmal AssailantsCAr (fe), SadismBoVD (p), Scare (fe), Undetectable Alignment (o), Wither LimbBoVD (fl, p).

3rd—Fear (fe), Gaseous Form (fl, x), Gentle Repose (d, fl), Nondetection (o, x), Phantasmal StranglerCM (fe), Reality BlindBoVD (fe, p), Vampiric Touch (p), Water Breathing (fl, x).

4th—Animate Dead (d), BloodstarLM (b), Burning BloodCAr (b, p), Confusion (o), Crushing Despair (p), Enervation (d), Finger of AgonyCM (p), Liquid PainBoVD (p), Modify Memory (o), Nightmare TerrainCM (d, fe, fl), Phantasmal Killer (fe), Polymorph (fl, x), WrackBoVD (p).

5th—Baleful Polymorph (fl), Death Ward (d, x), Feeblemind (o), Gelid BloodFr (b), Mind Fog (o), Nightmare (fe, p), PainCAr (p).

6th—Blood Storm (b, d, fe), Circle of Death (d), Disintegrate (d, fl, o), Eyebite (fe, p), Fire in the BloodHoH (b), Flesh to Stone (fl), Razor Blood (b, p), Slay Living (d).

7th—AvasculateLM (b, d), Barghest's FeastPlH (fl, o), Control Undead (d), Finger of Death (d), Insanity (o), Sequester (o), Statue (fl, x), Wall of EyesBoVD (fl), Whirlwind of TeethBoVD (fl).

8th—Avascular MassLM (b, d, fl), Clone (d, fl, x), Horrid Wilting (b), Maze (o), Mind Blank (o, x), Polymorph Any Object (fl), Trap the Soul (o).

9th—Energy Drain (d), Imprisonment (o), MindrapeBoVD (o), Shapechange (fl), Wail of the Banshee (d), Weird (fe).

The letter in parenthesis refers to a special component of the Hunter of Sacrifices. Some spells are bound to specific paths (see below). She can learn spells freely from her list, but spells are improved when the character gets access to the right path.

  • The letters b, d, fe, fl, o and p refer respectively to the Blood, Death, Fear, Flesh, Oblivion and Pain paths. The Power path is not bound to any spell.
  • Spells with the letter x can only target the Hunter of Sacrifices or an item in her possession.
Table: Hunter of Sacrifices Spells Known
Level Spells Known
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2 2 1
2nd 3 2 2 1
3rd 3 3 2 2 1
4th 4 3 3 2 2 1
5th 4 4 3 3 2 2 1
6th 5 4 4 3 3 2 2 1
7th 5 5 4 4 3 3 2 2 1

Murderer (Ex): It is not enough for the Hunter of Sacrifices to advance in levels to gain her class features. For every level after the first, the Hunter of Sacrifices must kill someone important for her, and then follow some kind of ritual. Otherwise, class features are not granted (at least, not automatically).

  • At 2nd level, the victim must be panicked before dying, or die from fear.
  • At 3rd level, the Hunter must eat a small piece of flesh from the victim body, such as a finger, mouth or toe.
  • At 4th level, the Hunter must let no blood on the crime scene; she must all drink.
  • At 5th level, the Hunter must attack the victim exclusively by using spells from the Necromancy school, commanding mindless undead servants, or any combination thereof.
  • At 6th level, the Hunter must capture the soul of her victim and destroy it.
  • At 7th level, the Hunter must absorb power from the victim while killing it (or kill the victim while absorbing its power).

Pain Pool (Ex): The Hunter of Sacrifices gains a Pain Pool equal to (Character Level * Hunter of Sacrifices level). They can be spend on the pains she knows. Each path allows the Hunter to recover Pain Points in a different manner. Once the requirement is fulfilled, the Pain Pool returns to full when she recovers spells from this class. This ability doesn't improve after 7th level.

Pain List: A pain refers to a spell you know that needs a certain amount of pain points to be cast. Unlike for spells, you can't learn a pain before gaining the paths it is bound to. Pains are neither arcane nor divine, and you don't need to expend a spell slot to cast them. Your caster level is equal to two times the highest level of pain you have access to (even if you don't know a pain of this level). If they have a save DC, the DC is equal to 10 + your class level + your Charisma modifier. They are treated as spell-like abilities, which means they have no focus, material component or XP cost. You can't apply normal metamagic to them, but sudden metamagic (from Complete Arcane) works normally.

1st—Angry AcheBoVD (p), Doom (fe), HeartacheBoVD (p), Transpond Sickened State (sicken another only) (p). They cost 1 pain point to use.

2nd—ApparitionCAr (fe), Death Knell (d), Delay Poison (b, x), Double Doom* (fe), Greater Bane* (fe), Minor Fear* (fe), MasochismBoVD (p). They cost 5 pain points to use.

3rd—Barkskin (fl, x), Curse of the Putrid HuskBoVD (fe, fl), Diminish Plants (fl), Fangs of the Vampire KingLM (fl), Flesh ArmorBoVD (fl), Meld into Stone (fl), Tree Shape (fl). They cost 10 pain points to use.

4th—Claws of the SavageBoVD (fl, x), Consumptive FieldSpC (d), Evil GlarePlH (fe), Grim RevengeBoVD (d, fl), Improved Death Knell* (d), Neutralize Poison (b, x), Poison (b), Restoration (fl, x). They cost 15 pain points to use.

5th—Disrupting Weapon (d, x), Metal SkinCAr (fl, x), Heart RipperCAr (d, fl), Song of Discord (o), Stoneskin (fl, x), Stop HeartBoVD (d), Superior Death Knell* (d), Wind Walk (fl, x). They cost 20 pain points to use.

6th—Morality UndoneBoVD (o), PoxBoVD (p), Repel Wood (fl), Thorny Bones (fl, p), Thousand NeedlesBoVD (p). They cost 25 pain points to use.

7th—Day of Torture* (p), Destruction (d), Greater Consumptive FieldSpC (d), Greater Restoration (fl, x), Limited Wish, Regenerate (fl, x), Wave of PainBoVD (p). They cost 50 pain points to use.

Some pains are similar to spells, but with a small twist. At the DM discretion, they can be researched as spells :

  • Day of Torture is a weaker version of Eternity of Torture (from Book of Vile Darkness). The duration is only of 24 hours, after which the target is free.
  • Double Doom is similar to Doom, but the target must succeed on two will saves. If either of them fail, he suffers the effect of the spell. Magic resistance apply only one time and Double Doom can be dispelled normally.
  • Greater Bane is an improved version of Bane. The penalties to attack rolls and saving throws against fear effects is of -2 (instead of -1).
  • Improved and Superior Death Knell are identical to Death Knell, but you gain 3d8 or 4d8 temporary hit points and the bonus to strength is of +4 or +6, respectively. Your caster level increases only by 1, however, and the duration is not longer.
  • Minor Fear works like Fear, but the victims are frightened instead of panicked. If they succeed on their will save, they aren't affected.

Path of Pain (Su): At first level, you gain access to the painful Path of Pain. It allows you to mentally torture your enemies and to create artificial pain. You can expend your pain points in the following ways :

  • If you expend 1 pain point as a swift action, you increase the caster level and the save DC of a spell by 1. It must be a spell (or a pain) bound to the Path of Pain (whose parenthesis include p).
  • If you expend 1 pain point when inflicting damage (from any source), you can increase the damage by 1d6. This has no other effect ; for example, if you use this power while casting Bestow Wound, you do not gain 1d6 more hit points. You can only apply this effect once per attack.
  • You can regain your pain points by following an horrible ritual of 1 hour. During this time, you torture an intelligent, living creature that feels pain. This creature is killed in the process.

Path of Fear (Su): At second level, you gain access to the scary Path of Fear. It allows you to shaken your enemies. You can expend your pain points in the following ways :

  • When you cast a spell (or a pain) bound to the Path of Fear (whose parenthesis include fe), you can choose to expend 5 pain points as a swift action. If you do so, a victim that fails his save is one step closer to panicked (from shaken to frightened, or from frightened to panicked). If this isn't applicable (as in the case of Nightmare or Phantasmal Killer), or if the victim should already be panicked, the save DC increases by 2.
  • You can regain your pain points if you kill a creature using only spells (or pains) bound to the Path of Fear, or if you kill a creature you panicked yourself. The creature must be intelligent, but doesn't need to be living.

Path of Flesh (Su): At third level, you gain access to the horrible Path of Flesh. It allows you to transform your flesh into a weapon, and to change your enemies into inoffensive vermins.

  • You can regain your pain points if you transform a creature into an harmless animal or vermin (via Baleful Polymorph or Polymorph Any Object), and then kill it. The creature must be intelligent, at least before its transformation.

Path of Blood (Su): At fourth level, you gain access to the harmful Path of Blood. It allows you to control the blood in the body of your enemies, returning it against them.

Path of Death (Su): At fifth level, you gain access to the deadly Path of Death. It allows you to manipulate dead bodies, and Death itself.

Path of Oblivion (Su): At sixth level, you gain access to the infamous Path of Oblivion. It allows you to erase the memory of your enemies, in both senses of the term.

  • You can regain your pain points by making Raise Dead or Resurrection useless for a deceased creature. You may have destroyed the body entirely, or its soul, or both. The creature doesn't need to be intelligent, but must be of a type compatible with Raise Dead.

Path of Power (Su): At seventh level, you gain access to the desired Path of Power. It allows you to truly work alone, and efficiently.

  • You can isole yourself to regain your pain points. You must continue your activities alone for at least a month, accompanied by no one but your mindless servants.

Epic Hunters of Sacrifices[edit]

Spellcasting and pain casting continue to increase at epic level, but at a slower rate. The caster level of the epic Hunter of Sacrifices increase by 1 per level (for both her spells and pains), and the save DC for her pains increases by 1 per two levels after 7th (17 + Cha mod. at level 7, 18 + Cha mod. at level 9, 19 + Cha mod. at level 11, etc.). She no longer needs to kill allies to gain class features. Finally, her precedent class spellcasting ability stops to improve at the beginning of level 8.

The epic Hunter of Sacrifices gains a bonus feat (selected from the list of epic Hunter of Sacrifices feats) every three levels after 7th.

Epic Hunter of Sacrifices Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity, Tenacious Magic.

Ex-Hunters of Sacrifices[edit]

You can't cease to be an Hunter of Sacrifices. If you ever cease to be Neutral Evil or Chaotic Evil, you slowly loose your mind. You must succeed a will save (DC 15 + two times your Hunter level) at the beginning of every battle. If you loose, you are confused as long as there is a creature in a 30 foot radius. Class features are retained.

Campaign Information[edit]

Playing a Hunter of Sacrifices[edit]

You work alone and make it clear. You kill the few allies you may have. Your magic is limited, but this is not enough to stop your ascension to the powerful Path of Power. You should spare your pain points when you don't need them. As you increase in level, your amount increase drastically, and you can use them more often.

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Hunters of Sacrifices in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Hunter of Sacrifices Lore[edit]

Characters with ranks in Knowledge (arcana) can research Hunters of Sacrifices to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (arcana)
DC Result
16 The magic of friendship is a lost mystical art. With proper training, a person with magical talent could derive magical power from the bonds of their friendships. These bonds can be with friends that have no aptitude for magic.
21 As the old saying go, it is better to have loved and lost than to never have loved. True friendship is hard to break. A foolish or desperate person could "consume" a friendship to derive a sudden surge of magical power, but this practice belongs to the dark arts.
26 In theory, consuming a friendship is simple. The candidate must kill a friend they sincerely care about. These people are called Hunters of Sacrifices. The further down they go along this depraved path, the more friends must die for their cause.
31 Hunters of Sacrifices believe that there are seven steps of sacrifices that must be made: pain, fear, flesh, blood, death, oblivion, and power. Attaining the last step (the path of power) supposedly undoes the cost of the previous steps.
36 Despite common delusions, reaching the path of power does not grant any ability to bring the dead to life. It allows a Hunter of Sacrifices to derive magic from their current regret and despair, thus bypassing the need for friends. Dead friends are still dead.

Hunter of Sacrifices in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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