Hunter (Destiny) (5e Class)
From D&D Wiki
- 1 Hunter
- 1.1 Creating a Hunter
- 1.2 Class Features
- 1.3 Glide
- 1.4 Rifts
- 1.5 Push
- 1.6 Grenades
- 1.7 Subclasses
- 1.7.1 Sunslinger
- 1.7.2 Stormcaller
- 1.7.3 Voidwalker
WIP, copyright bungie and destiny
Creating a Hunter
As a Hunter you gain the following class features.
- Hit Points
Armor: Light, Medium
Weapons: Melee, Primary, Special
Skills: Pick 2 from
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Handcannon or (b) Semi-auto rifle
- (a) Sniper Rifle or (b) Sidearm
- (a) An Explorer’s Pack or (b) a Dungeoner’s Pack
- If you are using starting wealth, you have 4d4 x 10 in funds.
|1st||+2||Healing Rift, Glide|
|3rd||+2||Touch the light, Push, Grenades|
|4th||+2||Ability Score Improvement, Rift range increase|
|5th||+3||Push Upgrade, Glide Upgrade|
|7th||+3||Imploding Grenade, Subclass Ability|
|8th||+3||Ability Score Improvement|
|9th||+4||Rift power increase, Glide Upgrade|
|11th||+4||Scattering Grenade, Subclass Ability|
|12th||+4||Ability Score Improvement|
|14th||+5||Rift ability increase|
|15th||+5||Push Upgrade, Subclass Ability|
|16th||+5||Ability Score Improvement, Bloom Grenade|
|19th||+6||Ability Score Improvement, Subclass Ability|
At level one when you fall a great distance you can safely fall 60 feet without attaining injury.
at 5th level,
at 9th level,
at 13th level,
at 1st level,
at 2nd level,
Rift Range Increase
at 4th level, The range of your Rift becomes 10-feet
Rift Power Increase
at 9th level, all rift bonuses and heals are doubled, Healing becomes 2d4, Empowering grants +2 to hit, and Barrier provides +2 to AC
Rift time increase
at 14th Level, your rift lasts for 6 rounds instead of 3
at level 2, you learn how to use the light to push against your enemies. you can target one creature within 5 feet and deal 1d4 Force(Voidwalker), Fire(DawnBlade), Lightning(Stormcaller), additionally the creature makes a strength saving throw, on a failed save the creature is pushed back 5 feet.
Push ability 1
At level 5, you learn to alter your push based on your subclass
Stormcaller: when you push a creature, if there is another creature in a straight line of 5 feet, you can deal 1d4 lightning damage to it.
Sunslinger: a creature pushed this way is caught ablaze, and takes 1d4 for 3 turns or until the fire is extinguished
Voidwalker: When you push a creature it takes 1d4 necrotic damage instead of force damage, you gain life equal to the damage dealt
Push ability 2
At level 10, you learn to alter your push based on your subclass
Sunslinger: Your Push can target any creature within 10 feet of you and deals 1d4 lightning damage, and pushes it five feet in a straight line.
Dawnblade: You can swing your arm, and target each creature in a 10foot cone take 1d4 fire damage, but is not pushed back.
Voidwalker: As a bonus action you can the energy from your push restore a grenade.
Push ability 3
At level 15, you learn to alter your push based on your subclass
Stormcaller: You can Push as a bonus action.
Sunslinger: If the creatures hit points would hit zero from being pushed, the creature is pushed 10 feet, and explodes dealing 1d8 fire damage to all creatures in a 5-foot radius.
Voidwalker: Your push targets all medium or smaller creatures in a 10-foot cone, causing them to float 10 feet in the air, and remain suspended until your next turn. when the spell ends any creatures that make a DC 18 DEX saving throw take no fall damage.
When you reach the 3rd level you learn how to use the light to form a grenade, who type correlates to the subclass you have chosen. Your grenade can be thrown 30 feet and has a radius diameter of 5 feet and lasts 2 turns. your grenade does 1d8 force damage is you chose the Voidwalker, 1D8 Fire if you chose Dawnblade, and 1d8 lightning damage if you chose Stormcaller and half as much on a successful dex save. you can cast 3 grenades per long rest.
At level 7,
At level 11.
At level 16
At level three your ghost teaches you how to use the light to deliver devastating attacks. no one knows how guardians choose the source of these powers, or if they are simply based on suitability.
when you take this subclass at 3rd level,
Song of Flames
at 7th level,
at 11th level,
at 15th leve
Rift of Radiance
At level 3
At 7th Level,
At 19th Level,