Quirked Human (5e Race Variant)

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Human (myhero academia)[edit]

Physical Description[edit]

On the surface, most appear as normal humans, but those with quirks come in all shapes and sizes. Some with quirks even look completely different, having horns, excessive hair or fur, arms and legs, or perhaps they look like an animal such as a seal, frog, or even an orca.

History[edit]

At one point, humans were no more than what they had been for thousands of years, but that changed when quirks first appeared. It is said that the first person to have a quirk could control and manipulate light, and when they were born the heavens themselves shone on them. After that, quirks began to manifest all over the world, each one different in one way or another. Humans had finally evolved to be even more. It was a bright new age for humans. One that sparked heroes and innovation, a whole world of possibilities. But naturally, with any good comes the bad. Villains became more prevalent, people used their powers to destroy, ruin lives, and cause mayhem. It still goes on to this day, but promising new heroes come out of the woodwork every day. Eventually, there may come a day when the villainous are finally stopped once and for all, but as of now it seems impossible.

Society[edit]

Quirked humans are like any other human, except they may have super strength or the ability to control fire. Most quirked humans spend a portion of their lives training, learning, and going through legal channels to become a hero. Heroes spend their lives stopping disasters, fighting villains, and saving people. However, no ordinary person can do all this, as they must train hard and earn a hero licence. Other quirked humans however, may lead normal lives like anyone else or join into underground gangs and use their powers as villains. Villains live in total secret, hiding in the shadows, planning and scheming. Some villains live by codes or ideals, such as the idea that certain heroes are not worthy of the title, while other villains are purely chaotic and seek simply to destroy.

Human(my hero academia) Names[edit]

Quirked humans typically have regular human names, but will usually also have a code name that they are often referred by when doing heroic work or villainous deeds. Although it is not completely unheard of for a hero or villain to use their actual name.

Male Code Names: Deku, Lord Explosion Murder, Ingenium, All Might, Charge-bolt, Selkie, Endeavor, Tiger, Stain

Female Code Names: Pinky, Uravity, Creati, Froppy, Recovery Girl, Thirteen, Ragdoll, Sirius, Joke

Human (myhero academia) Traits[edit]

These humans evolved from normal humans but with super powers.
Ability Score Increase. Your Strength score increases by 2.
Age. Mature at 18 and have a lifespan of 90 years.
Alignment. Humans(myhero academia) widely vary in how they may align themselves. Though generally, Pro Heroes lean towards lawful good and Villains are most commonly chaotic evil.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose one subrace from: Transformation, Emitter, and Mutation.

Transformation[edit]

Quirk. You have a Transformation type quirk, giving you the ability to change your shape and form. As an action, you may change you appearance to that of another person you know of or what you appear to be made of such as flesh, stone, or any material you are familiar with. These changes are purely cosmetic and any person attempting to differentiate you from the person or material you're appearing to be can do so by making an Wisdom check with a DC = 8 + your wisdom modifier + proficiency bonus.

Emitter[edit]

Quirk. You have an Emitter type quirk, giving you the ability to use certain elements your quirk is named after. As a bonus action you may empower your weapon with a damage type and an extra 1d4+Str, that will last until its next turn. As for the damage type, choose one: acid, cold, fire, lightning, or necrotic. You also choose one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Mutation[edit]

Quirk. You have a mutation type quirk, giving you the abilities of an animal your quirk is named after. Choose a beast from the PHB or the Monster Manual with a challenge rating lower than or equal to 1/2, to acquire the powers of. This includes fly or swim speed, senses, and a single feature such as Amphibious or Beast of Burden. In addition, your head's appearance is based of the animal you chose.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +2d8 100 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

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