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Holy Warlord (3.5e Optimized Character Build)

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This optomization creates a powerful character that is an amazing melee combatant and can lead armies. The Holy Warlord uses the Gestalt Characters variant found in Unearthed Arcana.


SRD, Arms and Equipment Guide, Unearthed Arcana

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]


Fullblade from Arms and Equipment Guide (2d8 damage!)


Starting Ability Scores (Before Racial Adjustments): (using 28 point buy) Str 16, Dex 14, Con 16, Int 11, Wis 12, Cha 17 </ - - - I don't know how this is on a 28 point buy.

Race (Templates): Dwarf

Starting Racial Traits: +2 Con, -2 Cha, speed 20 ft., darkvision, stonecunning, weapon familiarity, stability, +2 saving throws vs poison, +2 bonus on saving throws vs spells/spell-like abilities, +1 on rolls against goblinoids/orcs, +4 dodge bonus vs giant type

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Fort Ref Will
1st Fighter/Ranger 1 +1 +2 +2 +0 Exotic Weapon Proficiency (fullblade), Weapon Focus (fullblade), Track 1st favored enemy, wild empathy
2nd Fighter/Ranger 2 +2 +3 +3 +0 Power Attack Combat style
3rd Fighter/Ranger 3 +3 +3 +3 +1 Dodge, Endurance
4th Fighter/Ranger 4 +4 +4 +4 +1 Weapon Specialization (fullblade) Animal Companion, Spells Str +1 (17)
5th Fighter/Ranger 5 +5 +4 +4 +1 2nd favored enemy
6th Fighter/Ranger 6 +6/+1 +5 +5 +2 Leadership, Moblility Improved combat style
7th Fighter/Ranger 7 +7/+2 +5 +5 +2 Woodland stride
8th Fighter/Ranger 8 +8/+3 +6 +6 +2 Greater Weapon Focus (fullblade) Swift tracker Cha +1 (16)
9th Fighter/Ranger 8, Paladin/Dwarven Defender 1 +9/+4 +8 +6 +4 Toughness Aura of good, Detect evil, Smite evil 1/day, Defensive stance 1/day, +1 AC bonus
10th Fighter/Ranger 8, Paladin/Dwarven Defender 2 +10/+5 +9 +6 +5 Divine grace, Lay on hands, Uncanny Dodge
11th Fighter/Ranger 8, Paladin/Dwarven Defender 3 +11/+6/+1 +9 +7 +5 Aura of courage, divine health, Defensive stance 2/day
12th Fighter/Ranger 8, Paladin/Dwarven Defender 4 +12/+7/+2 +10 +7 +6 Improved Critical (fullblade) Turn undead, Spells, Trap sense +1, +2 AC bonus Str +1 (18)
13th Fighter/Ranger 9, Paladin/Dwarven Defender 4 +13/+8/+3 +10 +7 +7 Evasion
14th Fighter/Ranger 9, Paladin/Dwarven Defender 5 +14/+9/+4 +10 +7 +7 Smite evil 2/day, Special mount, Defensive stance 3/day
15th Fighter/Ranger 9, Paladin/Dwarven Defender 6 +15/+10/+5 +11 +8 +8 Cleave Remove disease 1/week, Damage reduction 3/-, Improved uncanny dodge
16th Fighter/Ranger 9, Paladin/Dwarven Defender 7 +16/+11/+6/+1 +11 +8 +8 Defensive stance 4/day, +3 AC bonus Int +1 (12)
17th Fighter/Ranger 9, Paladin/Dwarven Defender 8 +17/+12/+7/+2 +12 +8 +9 Mobile Defense, Trap sense +2
18th Fighter/Ranger 10, Paladin/Dwarven Defender 8 +18/+13/+8/+3 +13 +9 +9 Great Cleave, Diehard 3rd favored enemy
19th Fighter/Ranger 10, Paladin/Dwarven Defender 9 +19/+14/+9/+4 +13 +10 +9 Remove disease 2/week, Defensive stance 5/day
20th Fighter/Ranger 10, Paladin/Dwarven Defender 10 +20/+15/+10/+5 +14 +10 +10 Smite evil 3/day, Damage reduction 6/-, +4 AC bonus Str +1 (19)

Other Components[edit]

Note: Evasion and Combat Style only work while wearing light or no armor.


Because of Paladin levels, you have an Aura of Good, the ability to Detect Evil at will, can Smite Evil, gain a bonus on savin throws through Divine Grace, can heal your or someone else using Lay on Hands, radiat an Aura of Courage, have Divine Health, can Turn Undead, have spells, have a Special Mount, and can Remove Disease.

With Ranger levels, you have Favored Enemies, the ability to Track, have Wild Empathy, have a Combat Style, have great Endurance, have an Animal Companion, have spells, have a Woodland Stride, and have good Evasion.

Through Dwarven Defender levels, you have an AC Bonus, can use Defensive Stances, have regular and Improved Uncanny Dodge, have a Trap Sense, have Damage Reduction, and have Mobile Defense.

Due to Fighter levels, you have a great amount of beneficial feats.

Why a fullblade? Because even though you need to use 2 hands even after getting the Exotic Weapon Proficiency (fullblade) feat, it deals 2d8 damage!

Use the Leadership feat to create a small army!

Munchkin-Size Me[edit]

You can use a Dwarven Waraxe and a large steel shield, but you deal less damage in exchange for more defense.

At 16th level you can boost Constitution to 19 or Charisma to 17 instead of Intelligence to 12.

Side Notes[edit]


You must be Lawful Good.

If in a defensive stance, you can only move if you have mobile defense (you can still only take a 5-foot step).

DM Counters[edit]

Particularly powerful monsters can destroy this build, although it is harder than for others.


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