Holocaust Armor (5e Equipment)

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Armor (medium or heavy armor), legendary (requires attunement)

While you are wearing this magical suit of armor, you have a +1 bonus to your AC and you have immunity to fire damage. On your turn, you can use a bonus action to will the armor to erupt into a blazing fire. The flames shed bright light for a 60-foot radius and dim light for an additional 60 feet. At the start of each of your turns while the armor is on fire, each creature within 10 feet of you takes 3d6 fire damage, and flammable objects in the radius that aren't being worn or carried ignite. A creature that touches you or hits you with a melee attack while within 10 feet of you takes 3d6 fire damage. The flames last until you use a bonus action to put them out.

If you take cold or water damage while the armor is on fire, you must make a Constitution save. The DC equals 10 or half the damage you take, whichever number is higher. On a failure, the flames are extinguished until you ignite the armor again on your turn.


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