Hobblegrunt (5e Race)
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|A blinded Hobblegrunt naturally curious|
Hobblegrunts are very large dragons, actually considered the most sociable of the dragons. They are very colorful dragons and have the ability to change skin color according to mood, like a chameleon, though they have several colors they can become to determine mood the most common ones are
These dragons are bipedal, but they have two small forelimbs with long claws. They have long, but surprisingly strong, thin necks. Their heads are large, with a big jaw that has an underbite, showing their many teeth. They have a small nose horn, in the front of their heads with their eyes just behind the horn. At the back of the skulls, they have a massive fin that acts like a giant radar. They can move this fin to better perceive their environment. Down their back, they have short spikes. Their bodies are long, but their large tails help them balance whilst on land. The tail ends in a fin that helps for stabilization during flight. It has clawed wings, small arms and big legs, much like a Deadly Nadder. Its tail has frilled edges, similar to that of a Monstrous Nightmare.
The dragons arrived shortly after the rest and easily established themselves as an intelligent dragon.
Due to the color changing abilities these dragons are sociable enough that if they are left by their families, which is very rare, they can be easily taken in by other races
The dragons are normally named after aspects of their lives either before or after they join humans, due to this the names are typically asexual.
A very easy to get along with race, which is different for dragons
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1
Age. Hobblegrunts become of age at 30 and live to 150, though in captivity when treated right they live to 300
Alignment. They are typically Neutral good but sway depending on the person caring for them
Size. You are 9 feet tall, your size is
Speed. Your base walking speed is 25 feet. Your base flying speed is 30 feet
Blindsight. If you are blinded you need only your head frill to perceive your environment up to 60 ft. of you.
Lucky Dragon. You are capable of re-rolling ones. You can also allow your allies to re-roll natural 1s if they are feeling the same emotion and that emotion corresponds to your surroundings. (curious=perception, etc.). You can only allow each party member one re-roll before completing a short or long rest, you can re-roll 3 times before needing to take a short or long rest.
Ethane Expectorant (Shot Limit, 13). You can shoot streams of hot flame. On hit, the enemy must make a DC save (8 + Proficiency Bonus + Dexterity Mod). Anything in the line (20/60) takes 2d6 fire damage, or half on a successful save. Anything flammable that isn't being carried or worn is set on fire. You can only shoot 13 shots before you need to complete a Short or Long rest. You can hold the flame in your mouth to illuminate dark areas without expending a shot of your limit.
Calming Colors. You have advantage on checks when calming creatures.
No focus, No problem. You don't require an arcane focus to cast spells.
No weapons. you are incapable of using weapons and armor, though you can use armor but only if it is made specially for you.
Saddle Up. You are capable of carrying any creature 1 size category or smaller on you, if you have the special saddle for your species.
Languages. You can speak, read, and write Common and Draconic.