High Dwarf (5e Race)
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|“||The world has tried to keep us hidden, tried to keep us from the eyes of others. That time is over. It is time, my brothers and sisters. Time to make our mark.||”|
|—Arbane Dirgetoe, unofficial high dwarf tribe leader|
High dwarves stand tall over their dwarven kinsmen, standing at 5 feet at their shortest, and just bellow 7 at tallest. They are also heavier than the elven side of the family, usually weighing between 150-250 pounds. Although then can grow hair on their heads, most high dwarves shave their heads, instead taking a liking to the beards growing on their face.
High dwarves has always lived in hiding, due to the resentment they are given from the other races. With only their own family to trust (sometimes not even that) high dwarves has not been able to make a mark in history.
Being the unusual pairing of races that they are, high dwarves do not posses a society of their own, tending to stick with the culture they where raised in.
High Dwarf Names
High dwarves will in most cases adopt a name that is similar to the society they where raised in: elven names for elven society, or dwarven names for dwarven society.
High Dwarf Traits
Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1.
Age. High dwarves mature around the age of 40, and the oldest high dwarf was known to be 525 years old.
Alignment. The chaos of the elves and the order of the dwarves tend to leave the combination of the two at neutral. Most are also neither good or evil, due to their shelter life.
Size. Varying widely in height and build, high dwarves can stand at over 5 feet tall to just under 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Trance. High dwarf—much like elves—can meditate deeply, remaining semiconscious, for 4 hours a day in place of sleeping. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
High Dwarven Resilience. You have advantage on saving throws against being poisoned, and you have resistance against poison damage.
High Dwarf Magic. You know one cantrip and one 1st level spell of your choice from the wizard spell list. You can cast the 1st level spell once. After finishing a long rest, you can choose and prepare a new 1st level spell from the wizard spell list, or regain the ability to cast the same spell. Intelligence is your casting ability for all of these spells.
Languages. You can speak, read, and write Common, Elven and Dwarvish.
Random Height and Weight
|5′ 2″||+2d10||150 lb.||× (1d6) lb.|
*Height = base height + height modifier