Hex (3.5e Deity)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: OP did not understand what the domains and calign fields are for. What is a "battle wand"?

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Hex's Symbol

Demigod of Theumatrical magic

Greater Deity
Symbol: An open book
Home Plane: Prime Material
Alignment: Lawful Neutral
Portfolio: Hex's domain technically belongs to Mystra, so he leaves her to her work
Clergy Alignments: None
Domains: Hex does not dabble in clerical magic, he is a mage
Favored Weapon: Battle wand

Hex was another demigod created by the Ambriosia of the Gods quests. He, unlike most of the party, found favor with Mystra, who granted him access to one section of her massive spell collection. He chose the section of theurmatrical magic, the magic of wizards. He now knows probably more spells than any non-deity on the material plane, and is capable of making his own. The 'price' Mystra extracted for this was to make him an obsessive bibliophile, making it completely impossible to walk by a book without reading through it. Hex, unlike most of the other Ambriosia Demigods, still enjoys a fairly normal life, since his godhood never leaked out to the people.


Hex holds not dogma of his own, but he has an unyielding intolerance of willfully ignorant people.

Clergy and Temples[edit]

Hex does not keep temples, although he has a library that seems to appear in random places.

Back to Main Page3.5e HomebrewDeitiesGreater

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors