HexMonk (3.5e Optimized Character Build)

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Think the monk moves too slow? Sure, only moving


Books Needed
Non SRD Item Book Found In
Mage Slayer Complete Arcane
Pierce Magical Concealment Complete Arcane
Improved Combat Expertise Complete Warrior
Elusive Target Complete Warrior
Elusive Fighter Complete Warrior
Pierce Magical Protection Complete Arcane
Sun School Complete Warrior
Cobra Style Unearthed Arcana
Hexblade Complete Warrior

Game Rule Components[edit]

Race and Templates[edit]

Good ol' Human


Hexblade and Monk...that's about it. Do note that the Cobra Strike variation of the monk

Spells, Powers, Items[edit]

Boots of Striding and Springing


This class was built with the standard build: 15, 14, 13, 12, 10, and 8.

mkill's comment: Ok, but how do you actually distribute them? I see a huge problem here:
You need Str or you'll never hit anything
You need Dex or your AC and Init are in the dumps
You need Con or you're dead with d8 monk hit die
You need Int 13 for combat expertise
You need Wis or the monk AC bonus is wasted
You need Cha or the Hexblade save bonus is wasted and you can't cast any spell
To pull this build off, you need at least a 14 in everything
ECL Class/HD/LA Feats Special
1st Hexblade Blind-Fight, Combat Expertise
2nd Hexblade
3rd Hexblade Mage Slayer Mettle
4th Hexblade Familiar, 1st Level Hexblade Spells Expeditious Retreat
5th Monk Dodge (Cobra Style Monk) Flurry of Blows, Unarmed Strike
6th Monk Mobility (Cobra Style Monk), Pierce Magical Concealment
7th Monk Still Mind
8th Monk Ki strike (magic), slow fall 20 ft, Unarmored Speed Bonus (+10ft)
9th Monk Improved Combat Expertise Purity of Body
10th Monk Spring Attack (Cobra Style Monk) Slow Fall (30 ft), Move Speed (+20 ft)
11th Monk Wholeness of body
12th Monk Elusive Fighter Slow fall 40 ft.
13th Monk Improved Evasion, Base Speed (+30)
14th Monk Diamond body, Greater Flurry
15th Monk Pierce Magical Protection Abundant step, Slow Fall (60 ft), Base Speed (+40 ft)
16th Monk Diamond Soul
17th Monk Slow fall (+70 ft)
18th Monk Improved Initiative or Sun School Quivering palm, Base Speed (+50 ft)
19th Monk Ki strike (adamantine), slow fall (+80 ft)
20th Monk


One of the more attractive features of this build is that you're going to be moving very fast. Your Base Speed is going to be 90 ft (120 after Expeditious Retreat). Amazing saves vs spells and spell like effects. Improved Evasion and Mettle (which is the ability to shrug off secondary will save effects). A really nice touch AC. The ability to ignore a BBEG tank with power attack.

If your DM isn't a fan of lots of level dips it utilizes only 2 classes. The reason it goes with Hexblade 4 is for BaB purposes (Going hex 3/ Fight 1/Monk: 16 with 2 flaws would allow for front loading of spring attack and then just use normal progression for monk but it will lose access to expeditious retreat which is handy for some spring attack situations and jumping situations)

JE's Note: Expeditious Retreat and The Monk's Unarmoured Speed Bonus are both Enhancement bonuses to speed. Thus they cannot be stacked.

This character's speed is 90 feet before Expedituos Retreat, and 90 feet after Exp. Retreat. Meaning that the levels of Hexblade cannot increase the character's speed beyond 60 feet until the character has enough monk levels that the monk derived increased speed exceeds the expeditious retreat spell speed increase.

Munchkin-Size Me[edit]

Taking the Quickness trait from the Unearthed Arcana ups your speed by 10 feet at the cost of one hp per level. Frankly, that's not a bad trade-off

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