Hellcat (5e Race)
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"We praise and bestow our thankfulness to our ancestors who came before us in our united journey, as we will receive the praise and thankfulness of our descendants who shall follow. May we all, present and future, progress in peace, prosperity, and fellowship, with respect for all paths we may tread and all who we meet along those paths." - Translation of a ralet'ke prayer, written by Otassec the Devoted, ca. 2900 years ago
(Note: The term "hellcat" is used when talking about the characteristics of the race itself, the term "ralet'ke" (always lowercase) is used when talking about them as a people/culture.)
Hellcats are a bipedal anthropomorphic mammalian semi-feliform race, smaller than humans, with dense, fluffy fur, somewhat-tall ears and long tails, their fur usually a caramel brown with lighter cream-colored fur below their eyes and noses on their faces, and the front of their abdomens, their tails striped in both colors.
Some hellcats have taller ears, and their fur is a single shade of slate grey all over. The hair on their heads, much like human hair, comes in varying shades of blonde, brown, grey, white, red, and most commonly black.
Hellcat blood contains a type of neurotoxin that is at best unpalatable, and at worst, deadly.
They are considered adults at age 45, and usually live to around 210-220 years of age, some even reaching their 250s and beyond. Around age 110-140, a pair of sturdy horns, from which the race's Common name "hellcat" was bestowed, begin to develop and emerge from the forehead, growing larger with age. Horns are revered in their society as a symbol of wisdom, and willful damage of one's horns is considered a most heinous offense. In rare instances, younger hellcats may undergo precocious horn growth, with signs of development in such cases present at about age 35. These individuals are, according to folklore, purportedly gifted with wisdom beyond their years.
Their society has existed for tens of thousands of years, and was historically a matriarchal imperial form of government, the Empress (ralet'ke: Kesla-nahan'hel, lit. "Almighty Mother-Queen") having a council of several queens (Nahan'hel, lit. "Mother-Queen") under her purview, each overseeing their own tribe.
Tribes are often but not always nomadic, as suggested by their own name for themselves, which literally translates to "travelers", and are subdivided into 3-4 brigades, each comprised of about 4-5 "caravans" of around 4 clans, made up of about 4-5 families each. In modern times, however, their society is egalitarian, with the same federal-style governing structure, but with democratically-elected leaders.
A very important tenet of ralet'ke culture is heritage, ralet'ke keep meticulous genealogical records, stretching back to the establishment of their society, over 36,000 years ago, and most can trace their ancestry back that far.
Another important cultural tenet is their emphasis on likening life to a journey shared by all, which shapes their core belief system. Parting from a tribe on a temporary basis, and returning months or years later is an increasingly common practice, even viewed as a rite of passage for young adults in some tribes. Solstices and equinoxes are celebrated as cultural holidays, feasts and large gatherings being quite common around such times, with the winter solstice being celebrated as the beginning of a new year.
Masculine given names often end in "ssec" "ic", "oun", or "hnat", feminine names often end in "satno", "toc", "noc", or "est". Suffixes of more gender-neutral names include "set" and "sint".
Tribal names are structured as <given name>, ekte-<father's given name>(male) oula-<mother's given name>(female), ket-(male) ao-(female) <furthest-known same-gender direct ancestor's name>. Example: Atnanssec ekte-Tanoun ket-Ehlassint (male) Ularasatno oula-Lailonan ao-Wolaouest (female).
Those of non-binary genders can use either parent's lineage for their name. The ralet'ke language does not have "b", "f", "g", "j", "m", or "p" sounds, and transliteration of ralet'ke names and words only use the letters A, C, D, E, H, I, K, L, N, O, R, S, T, U, V, W, and Y.
Masculine: Otassec, Roussec, Hoktennic, Hatoun, Dosoun, Walihnat, Wutihn, Nasuric
Feminine: Ikwasatno, Otihantoc, Nehtinoc, Tanilaouest, Aosatno, Yutantoc, Laohran
Gender-Neutral: Raosint, Roulahtan, Onaohlaset, Nellah
Note: It isn't uncommon for hellcats to live among other races, and those who do tend to have a name more in line with that race, often in addition to a tribal name, preferring the use of the former.
Hellcats, or "ralet'ke" in their native tongue, are considered magically-adept, long-lived, and very cute by most races' standards. Despite their generally-pacifistic nature, they can hold their own in a fight.
Ability Score Increase. Your Dexterity, Intelligence, and Charisma scores each increase by 1.
Age. Hellcat maturity is reached at age 45, horns begin to grow between age 110-140, and they generally live to between 210-220 years of age, oldest on record being 278.
Alignment. Usually peaceful unless threatened, their alignment is most often good or neutral, tending towards the lawful or neutral side.
Size. Usually between 4'4-5'2, minimum 3'10, max 5'10. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Way with Words. You are proficient in the Persuasion skill.
Opposite of Tasty. Any creature that attacks with a bite or otherwise attempts to eat you must succeed on a Constitution saving throw. The DC is equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save, the target takes 1d6 poison damage.
Arcane Predilection. You are proficient in the Arcana skill.
Fluffy Friend. You can cast speak with animals spells with this trait, using Charisma as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a long rest. In addition, you can use use Charisma (Persuasion) checks in place of Wisdom (Animal Handling) checks.
Languages. You can speak, read, and write Common, and one other language of your choice.
Random Height and Weight
|3′ 10″||+2d10||75 lb.||× (1d4) lb.|
*Height = base height + height modifier