Heavenly Warlock (5e Class)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Multiclassing, and creating/introduction sections incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Prophet[edit]

Warning: Certain parts of this class may need to be changed in order to run in your own world as I have made it for my homebrew setting

<!-Introduction Leader->[edit]

Creating a Prophet[edit]

Quick Build

You can make a Prophet quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Prophet you gain the following class features.

Hit Points

Hit Dice: 1d8 per Prophet level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Prophet level after 1st

Proficiencies

Armor: light armor
Weapons: Melee weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Intimidation, Insight, Arcana, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Prophet

Level Proficiency
Bonus
Cantrips Known Spells Known Spell Slots Slot Level Invocations Known Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 2 2 1 1st Otherworldly Patron, Pact Magic 2
2nd +2 2 3 2 1st 2 Eldritch Invocations 3
3rd +2 2 4 2 2nd 2 Pact Boon 4 2
4th +2 3 5 2 2nd 2 Ability Score Improvement 4 3
5th +3 3 6 2 3rd 3 4 3 2
6th +3 3 7 2 3rd 3 Otherworldly Patron feature 4 3 3
7th +3 3 8 2 4th 4 4 3 3 1
8th +3 3 9 2 4th 4 Ability Score Improvement 4 3 3 2
9th +4 3 10 2 5th 5 4 3 3 3 1
10th +4 4 10 2 5th 5 Otherworldly Patron feature 4 3 3 3 2
11th +4 4 11 3 5th 5 Mystic Arcanum (6th level) 4 3 3 3 2 1
12th +4 4 11 3 5th 6 Ability Score Improvement 4 3 3 3 2 1
13th +5 4 12 3 5th 6 Mystic Arcanum (7th level) 4 3 3 3 2 1 1
14th +5 4 12 3 5th 6 Otherworldly Patron feature 4 3 3 3 2 1 1
15th +5 4 13 3 5th 7 Mystic Arcanum (8th level) 4 3 3 3 2 1 1 1
16th +5 4 13 3 5th 7 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 4 14 4 5th 7 Mystic Arcanum (9th level) 4 3 3 3 2 1 1 1 1
18th +6 4 14 4 5th 8 4 3 3 3 3 1 1 1 1
19th +6 4 15 4 5th 8 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 4 15 4 5th 8 Eldritch Master 4 3 3 3 3 2 2 1 1

Otherworldly Patron[edit]

At 1st level, you struck a bargain with an otherworldly being of your choice: a fey, an angel, or a good aligned god, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence–. Various patrons give their warlocks access to different powers and invocations, and expect their servants to do good deads with such power.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to guide mortals to do good. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, and rarely rivals.

Angel[edit]

You have made a pact with an Angel from the higher planes of existence, a being whose aims are good, even if you strive against those aims. Such beings desire the purity or protection of all things, ultimately including you.

Expanded Spell List

An Angel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Angel Expanded Spells
Spell Level Spells
1st burning hands, command
2nd blindness/deafness, scorching ray
3rd fireball, stinking cloud
4th fire shield, wall of fire
5th flame strike, hallow
Bahumat's Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to half your warlock level (minimum of 1).

Bahumat's Own Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d4 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest.

Angelic Resilience

Starting at 10th level, you can choose one damage type, except necrotic, when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature at the cost of becoming vulnerable to necrotic damage. Damage from magical sources (such as spells and dragons) ignores this resistance.

Punish the Evil

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the higher planes. The creature must make a charisma saving throw. If it succeeds nothing happens, if it fails it disappears and hurtles through a Heavenly landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a celestiel, it takes 6d6 radiant damage as it reels from its blinding experience.
Once you use this feature, you can't use it again until you finish a long rest.

Pact Magic[edit]

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots

The Prophet table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocations[edit]

In your study of Heavenly lore, you have unearthed Sacred invocations, fragments of Holy knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two Heavenly invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

If a Heavenly invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Heavenly Blast

Prerequisite: eldritch blast cantrip

When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Armor of good

You can cast mage armor on yourself once per day without expending a spell slot or material components.

Heavenly Ascendant

Prerequisite: 9th level

You can cast levitate on yourself at will, without expending a spell slot or material components.

Guardian against Evil

You can cast Entropic Shield once per day, without expending a spell slot.

Godly Speech

Prerequisite: 7th level

You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.

Book of Ancient Secrets

Prerequisite: Pact of Heavenly Knowledge feature

You can now inscribe magical rituals in your Book of Light. Choose three 1st-level spells that have the ritual tag from a paladin's spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Light in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Book of Light. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Shield of Bahamas

Prerequisite: 15th level, Pact of the Spear feature

You can cast hold monster at will– targeting a celestial, fiend, or elemental– without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.

Justice sees all

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Angelic Arcana

Prerequisite: 7th level

You can cast dispel magic once using a warlock spell slot. You can't do so again until you finish a long rest.

Eyes of God

You can cast detect magic at will, without expending a spell slot.

Holy Spear

Prerequisite: eldritch blast cantrip

When you cast eldritch blast, its range is 300 feet.

Bahumat's Vision

You can read all that is written in draconic.

Angelic Life

You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Spear of Youth

Prerequisite: 12th level, Pact of the Spear feature

When you hit a creature with your pact weapon, the creature takes extra radiant damage equal to half your Charisma modifier (minimum 1).

Mask of Many Faces

You can cast disguise self once per day, without expending a spell slot.

Master of Myriad Forms

Prerequisite: 15th level

You can cast alter self once per day, without expending a spell slot.

Helper of the Heavens

Prerequisite: 9th level

You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.

Godly Fire

Prerequisite: 5th level

You can cast searing light once using a warlock spell slot. You can't do so again until you finish a long rest.

Misty Visions

You can cast silent image at will, without expending a spell slot or material components.

One with the Light

Prerequisite: 5th level

When you are not in an area of dim light or darkness, you can use your action to cast invisibility purge until you move or take an action or a reaction.

Angelic Leap

Prerequisite: 9th level

You can cast jump on yourself at will, without expending a spell slot or material components.

Repelling Blast

Prerequisite: eldritch blast cantrip

When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

Creator of Life

Prerequisite: 7th level

You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.

Sign of Blessings

Prerequisite: 5th level

You can cast bless four times without using a spell slot. You can't do so again until you finish a long rest.

Gods's Breath

You can cast wind wall once using a warlock spell slot. You can't do so again until you finish a long rest.

Thirsting Spear

Prerequisite: 5th level, Pact of the Spear feature

You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

Visions of Distant Realms

Prerequisite: 15th level

You can cast arcane eye once per day, without expending a spell slot.

Voice of the Guardian

Prerequisite: Pact of the Guardian feature

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

Whispers of the Grave

Prerequisite: 9th level

You can cast speak with dead at will, without expending a spell slot.

Soul Gazing

Prerequisite: 15th level

You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 5 feet of you and within line of sight.

Pact Boon[edit]

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

Pact of the Guardian

Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Angel.

You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: pseudodragon, or sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.

Pact of the Spear

If you serve the Angel, your weapon could be an axe made of black metal and adorned with decorative flames.

You can use your action to create a pact weapon in your empty hand. The form of the pact weapon is always a spear with a golden tip. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one spear into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Pact of Heavenly Knowledge

Your Book of Light could be a weighty tome bound in Holy Leather studded with iron, holding spells of conjuration and a wealth of Holy lore about the hidden regions of the cosmos, a gift of the Angels.

Your patron gives you a grimoire called a Book of Light. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.

If you lose your Book of Light, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Mystic Arcanum[edit]

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

Eldritch Master[edit]

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:


Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: