Haunted Skull (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. This really needs to be fleshed out because as of right now it lacks any substantial Fluff. The Personality Traits are half filled in see the PHB backgrounds. While it can be regarded by some as useless information it has a significant impact on how your content is used by players. Consult the 5e Race Design Guide for help.


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Scales.png This page is of questionable balance. Reason: This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +4 to a single ability score, Tiny size, flying speed, ability to jump onto the body of a Large size creature and gain its stats. Overall this "race" has massive drawbacks that poorly attempt to make up for its massive benefits and as such will require more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.


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Design Note: at first glance, the No Anatomy feature is crippling drawback to non caster classes. keeping this in mind consider:

  • This is a homebrew race. Always consult a GM before playing such races or classes. to that end, work with your GM about the availability of corpses for recapitation.
  • Melee Attacks (PHB errata, p. 195). “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.” Monk martial arts use unarmed strikes, meaning that Haunted skull Monks can bite and headbutt using the martial arts feature.
  • As of 12/21/18, the wording of the Recapitation Feature allows for indefinite use of the same body. for every long rest, a body lasts a minimum of one day. unless courting exhaustion penalties, one long rest each day is reasonable during standard rest rules. the Gritty realism rules undo this except in rare circumstances, But G.R. Rules are made specifically to limit the uses of rest based features. there are also no rules about using a corpse repeatedly, just how long the corpse can be used continuously. find a suitable body, and hang on to it.

Haunted Skull[edit]

The creatures are quite plentiful now. Their crackling sinister flames dot the edge of the woods that surround our small village. I'm certain that they're watching us, but for what reason?
—Father Joric, half-elf cleric.

Physical Description[edit]

Haunted Skulls are sentient floating skulls cloaked in a flaming aura of dark energies.

c0c064393aebff447968216414d2ceb5.jpg

History[edit]

While fairly common in dungeons, the recent influx of Haunted Skulls has been. . . Unnerving for the surrounding population. Its been said that a nearby circle of necromancers is responsible and this is simply the result of them practicing their craft, while others claim this is a sign of the "End of Days". Their true origin remains a mystery to us all, for now at least.

Society[edit]

Haunted Skulls can be found in many locations around the country from graveyards to abandoned mansions. They aimlessly roam their grim homes until they find an adventuring party that either slays or befriends them.

Haunted Skull Names[edit]

While they retain little memory of their past lives, their names are one of the few shreds that they cling to most of all. Being mostly composed of human skulls, they will most likely have names based in human culture.

Names: Barry, James, Lydia, Connor

Haunted Skull Traits[edit]

Haunted skulls are disembodied skulls tied to this plane by unspeakably dark magics.
Ability Score Increase. Your Intelligence score increases by 4. Your Strength score is reduced by 4.
Age. The average age of a Haunted Skull is largely unknown.
Alignment. Haunted Skulls favor chaotic paths.
Size. Only being a skull, you are considered tiny.
Speed. Your base walking speed is 5 feet. You have a flying speed of 35 feet.(Hover)
Luminescent. You emit a shimmering otherworldly light that illuminates up to 10 feet away.
Otherworldly Flames. You know the fire bolt and mage hand cantrips. Intelligence is your spellcasting ability for it.
Clattering Jaws. You are proficient in unarmed attacks using your jaws, and may attack with bite that deals 1d4 + Strength mod in piercing damage. Similarly, gyrations of the jaw and erratic movements within the square can substitute for somatic components of spells while not using the recapitation feature.
Recapitation. You may affix yourself to a decapitated humanoid body of a large or smaller size for up to a number of days equal to your Constitution modifier. (Minimum 1 day) per long rest. While in this state you take on this body's speed, strength and dexterity ability scores, however, you do not have access to your Otherwordly Flames feature.
Vision. Though your original eyes have long ago rotted away, the magic that binds you to this plane compensates. you have truesight for 120 feet.
Undead Nature. You don't require air, food , drink, or sleep. You are immune to disease, poison damage, and the poisoned condition.
No Anatomy. Being just a head, you are unable to benefit from normal armor. unless you have recapitated a body, you cannot wield weapons or wear armor, though you can still wear a helmet(Treat as a shield).
Brittle. You have a weakness to bludgeoning damage while not recapitated.
Languages. You speak common and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ 6″ +1d4 6 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Haunted Skull character, you can use the following table of traits.

d8 Personality Trait
1 Disheartened
2 Frustrated
3 Optimistic
4 Aloof
5 Nervous
6 Rash
7 Moody
8 Curious



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