Harmony (5e Creature)
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Large celestial (dominion), lawful good
Saving Throws Wis +4, Cha +4
Angelic Lightning Weapons. The harmony's weapon attacks are magical. When the harmony hits with any weapon, the weapon deals an extra 1d8 lightning damage and 1d8 radiant damage (included in the attack).
Dive Attack. If the harmony at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target.
Magic Resistance. The harmony has advantage on saving throws against spells and other magical effects.
Multiattack. The Harmony makes two melee attacks, or three electric orb attacks.
Divine Trident. Melee Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 9 (2d6 + 2) piercing damage or 11 (2d8 + 2) piercing damage if held with both hands in melee, plus 4 (1d8) lightning damage and 4 (1d8) radiant damage.
Stinger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) lightning damage and 4 (1d8) radiant damage.
Electric Orb. Ranged Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d10) lightning damage plus 5 (1d10) radiant damage.
Amongst the second sphere dominions, whose name imparts feelings of control, sovereignty, and governance, harmonies stand as a special symbol of peace. When appearing in our world, it is said that one experiences their presence as an auroraesque light; however, when viewed from the celestial plane, one would see harmonies embracing humans within their outstretched, fin-like wings. Often pictured holding a trident and floating through the skies, harmonies are tasked with the defense of the heavens, even within the celestial plane itself.