Hard Ice Elemental (5e Race)

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Hard Ice Elemental[edit]

"I am the King of Cold, the baron of Ice, and fighting me will lead to frostbite!" - A leader type Hard Ice Elemental to a group of trespassers.

Physical Description[edit]

Li'l Brr A small hard ice elemental from Mario

Hard ice elementals usually are simple non-humanoid shapes made of hard ice. Like snowflakes, spiky balls, waterdrop shaped. they mostly look like shapes that you can find in nature.

All hard ice elementals of a tribe are the same shape. With only the leader haveing some possible slight physical changes, Like icy facial hair or a crown.


Hard Ice Elementals are an ancient race.

Their true history is quite unknown, there are two theories:

1. They were created by the goddess Auril in response to all the Water Elementals.

2. They are Water Elementals that have evolved to adapt themselves to the cold for survival.

Whatever theory holds true, this happened millions of years ago.


Hard Ice Elementals, Live in cold areas in their own societies where they have one leader and the rest are followers. The leaders are very prideful of their titles and will remind anyone about their status multiple times. Followers are common folk foot soldiers. That work hard to keep their society going and safe.

Multiple Hard Ice Elemental tribes battle one and another to see who is the best representative of their element.

Interactions with other Elementals:

Fire: They, for obvious reasons, hate Fire Elementals. They think that they are disgusting horrid creatures of destruction.

Water: For some unknown reason, Hard Ice Elementals have always felt superior to water elementals. They do not hate them, they just think that they are better than them.

Air: Hard ice elementals have quite a positive relationship with Air Elementals. Thinking that they are quite powerful and helpful. When a Hard Ice Elemental and an Air Elemental work together they can create a Northern Wind.

Earth: Seeing as they mostly live in cold mountains, Hard Ice Elementals and Earth Elementals have built up a respectful relationship over the years. And they see each order as respectable neighbors.

Hard Ice Elemental Names[edit]

All Hard Ice Elementals naming schemes have something to do with ice or something else that's related to the cold.

Male: Freeza, Cooler, Chilled, Frost, Li'l Brr, Regice, Glalie, Avalugg, Chilly

Female: Glace, Blizzy, Freezy, Alaska, Frostine, Iclyn, North, Aurora, Tempest, Tsumetai

Hard Ice Elemental Traits[edit]

Crystalized Nonhumanoid Hard Ice Creatures that come in various shapes.
Ability Score Increase. Your ability scores are determined by your subrace.
Age. they reach maturity when they are about 100 years old and can live up to 1 000 years getting more brittle as they age
Alignment. Follower: Followers seeing as they live their entire lives under someone else's rule and are fine with that. Tend to be more lawful in nature seeing as that's what they are used to.

Leader: Leaders can be any alignment. But seeing as they feel like they are the high rank they are rarely lawful seeing as they feel they are above rules.
Size. "Ice elementals vary widely in height and build, from barely 5 feet to well over 8 feet tall. Your size is Medium.
Speed. You have a floating speed of 30 feet. You always hover 1 feet above the ground, but can't fly higher than 5 feet. If you end your turn more than 5 feet over the ground, you start falling. If you are able to float that is your only movement option. You have a walking speed of 0 and a swimming speed of 0. You can float above liquids like normal ground.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Hard Ice. When you aren’t wearing armour, your AC is 12 + your Constitution modifier. You can use Hard Ice to determine your AC if the armor you wear would leave you with a lower AC. You can not use nonmagical shields.
Ice body. You have a resistance against Cold-type damage but a vulnerability against Fire-type damage. You’re acclimated to Cold environments, as described in chapter 5 of the Dungeon Master’s Guide. Also, your creature type is Elemental instead of humanoid.
Weird Form. Your body isn't exactly the most fitting for lots of clothing. Armor must be specifically made for you in order to be able to wear it effectively, else you do not benefit from the AC provided. This triples the cost of any Armor
Cold Air control. A Hard Ice Elemental can not use physical strength to lift objects due to their form, instead, they use their mastery of cold air to lift objects. You may use your Intelligence score in place of your Strength and Dexterity scores and may manipulate objects you can see within 5 feet of you. For example, you would make a Intelligence (Athletics) check to grapple a target instead of a Strength (Athletics).
Languages. You can read, write, and speak both Common and Primordial.


There are two subraces and you have to choose one of them upon character creation.


Ability Score Increase. Your Charisma score increases by 1 and Intelligence score increases by 1
Leaders Cold Casting. your affinity with ice and leadership gives you some innate spell casting. You know the ray of frost cantrip and can cast it at will at 3rd level you learn the suggestion Spell and can cast it once using this trait at level 3, twice at level 9, and three times at level 15 this gets reset after a long rest Using Charisma as your spellcasting ability for them. And these spells do not count to your total spells known.
Leaders Pride. You have advantage on saving throws against being charmed or frightened
Leaders Communication. you know one extra language of your choosing.


Ability Score Increase. Your Constitution score increases by 2
Intate Ice casting. your affinity with ice gives you some innate spell casting. You know the Frostbite cantrip and can cast it at will. You also know the shield Spell and can cast it once using this trait. This is per short or long rest. At level 3 You also learn Snilloc's Snowball Storm Spell and can cast it once using this trait. This is per long rest. using Intelligence as your spellcasting ability for them. These spells do not count to your total spells known.
Followers Charge. As a bonus action, you can move up to your speed toward a hostile creature that you can see.
Followers Courage. You have advantage on saving throws against being frightened.

Random Height and Weight[edit]

5′ 1″ +1d6*2 300 lb. × (1d8*2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Hard Ice Elemental character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d4 Personality Trait Leader
1 I am an amazing motivational speaker!
2 I rule with a cold fist.
3 I can read the social standings in one look.
4 Nothing impresses me as much as myself.
d4 Personality Trait Follower
1 I can keep a cool head even in extreme pressure.
2 I'm as hard as ice but as powerful as steel.
3 Success is a team effort.
4 I will charge in so none else has to.
d6 Ideal Leader
1&6 My very being towers above all... All things... The whole universe!
2&4 I want the best for my people.
3&5 I take matters in my own hands only when I feel I have too.
d6 Ideal Follower
1&6 Together we are strong!.
2&4 My efforts are wasted on other people.
3&5 The truth is that I always know the right thing to do. The tough part is doing it.
d6 Flaw Leader
1&4 I'm am too cold and calculated sometimes.
2&5 I have kind of a God complex.
3&6 I would do anything for my people.
d6 Flaw Follower
1&4 I tend to avoid heated situations.
2&5 I overestimate my abilities sometimes.
3&6 I forget to think about myself sometimes.
(0 votes)

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