Half Orc Half Ogre (5e Race)

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Physical Description[edit]

Ogres appear to be orcs but are much larger .

As the violence of orc and ogres mix, so does passion (let's keep it consentual, edits made to this at 07.17.21 by OniTheOrc, original post not by me. Im just editing this for flavor and balance, and only since its marked as abandoned)

orgec History[edit]

Orgecs are a half breed between orcs and ogres resulting in a powerful result . They first came about when an orc tribe merged with a Ogre Tribe after a brutal war between them. due to a lack of orc females, orc men and ogre women coupled, with astounding results. due to a lack of records, the first recorded meeting of an ogrec comes nearly fifty years later, in the battle between an orc raiding party, and a group of human skirmishers. though the battle was costly, enough humans survived to give a detailed report. an ogrec is a cross between both species, and combines the best and worst traits of both. yes, they are strong and noble, but they also can be brutal and conniving, perfectly happy to knife you in the back and cackle maniacally. though most are horrible deformed, a few a remarkably beautiful. those are usually the best treated, getting good food, and the attentions of a few human slaves. however, a few ogrecs are positively psychopathic. they usually are driven off, but a few stick it out and knife their Way to the top.

Ogrec Society[edit]

Ogrec society is harsh and warlike , death and pain are common. the social system is simple. if you can fight your way to the food and carry it off, it's yours. basically feeding time is a flurry of fisticuffs, as ogrecs run around trying to get food dispensed by the higher-ups. deaths are regrettably common, either being trampled or beaten to death. ogrec society smells weakness like a shark smells blood. if your weak, then you've got a problem, the average life span for an ogrec is about 35 (* in a ogre society, longer if they aren't killed by other ogres. If raised by orcs or in other society, then they can live almost as long as half-orcs, but often they are limited by heart, lungs, joints and other effects of being that large for medium size, 'at old age only' but most don't live that long) when the next crop of males have matured, and the old ones have grown soft. death by single combat is the only trial in ogrec society.

=Ogrecs Names[edit]

Ogrecs use orc names ( look at Half Orc names in Players Handbook )

Ogrec Traits[edit]

A Ferocious breed of orc and ogre
Ability Score Increase. +2 constitution, +2 strength* (OP version +1, but Im adjusting it after losing the trample and some other features, this is similar to the mountain dwarf)
Age. They live from between 50 and 60 yrs
Alignment. Ogrecs tend toward an evil alignment, but
Size. Ogrecs are between 7 and 8 ft* . While they are larger, Ogrecs are still medium sized, but at the limit of normal size, and treated as medium for all other issues (see the ** on the Trample feature I edited)
Speed. Due to large legs Ogrecs base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tougher than death*. while not as relentless as your orc heritage, the ogre in you is still hard to kill. You can give yourself advantage on the final (and only the final) death save once per long rest, if you do, return at 1 (OP= +1 max health per level, I adjusted it to be similar to the half orc feature but I limited it.
Powerful Build* (OP was double carrying weight). your carrying capacity doesn't hinder your speed or strenght checks until you are carrying 7 times/ 15 times for heavily encumbered (rounded up) your strength score (its originally 5/ 10 times)

Only works if you are following the variant carry weight rules
Warlike Heritage. Ogrecs have proficiency in mauls, all clubs, morning stars, and all axes. (* Nothing to change here, it fits perfectly, I just added "all" to make it clearer....btw, I miss the Falchion)
Trample * (I'll let this stay here for precervation of the OG post, but the trample is not recogniced by me as balanced). You may take the dash action and trample a creature that is within the area that you run . It must succeed on a dexterity saving throw ( DC 8 + prof + str mod ) or take 1d6 bludgeoning damage and be knocked prone . You may use this feature an amount of times equal to your constitution modifier.

    • You can instead give the orgecs advantage on strenght checks for any action that would knock prone, shove, pull or grapple any medium or smaller creature, and remove the disadvantage to the same checks on a Large creature, but check with your DM.
      Bloodlust (* I found this kinda cool, but also unbalanced, especially combined with warlock (blade/hex) or barbarian. So Im gonna leave the OP text here but disregard this from my changes). Whenever you reduce a creature to 0 hp with a melee weapon attack you gain temp hp equal to your level + constitution modifier .
      dumb as rocks. orgecs get disadvantage on intelligence checks with salesman and people who prey on the uninformed
  • (this is fun so I will leave it here, but you could balance it in RP terms with the merchant being intimidated by the energy of a excited orgec... thrust me, you don't want that kind of "Karen" if they think you tricked them)
    • Give the Orgec a passive (use STR instead of CHA for the check) intimidation check (8 + STR + prof if proficient in intimidation) against medium and smaller creatures... Ps might be a great adventure hook if the Orgec sells some importaint/magic/valuable item to a merchant for copper on the platinum (cents on the dollar, sorry for the dad joke). Maybe your party must hunt this guy down to get it back, and it leads to a "war" with a corrupt merchants guild. And the after effect might make them long time enemies, i.e Red Ribbon Army in Dragon Ball.
      savage attack*

My momma/dad said s/he always preferred the heavier stick (bad joke again, but fits the race. Not as versatile as the half-orc version but thats to balance it a little bit) As the half orc trait, but only with weapons with the; Heavy, Two-hand or Versatile description.. {{{description8}}}
forever outcast* You gain survival and perception as free proficiencies.. {{{description9}}}
Languages. You can speak common, goblin, orc.



Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6 Ft′ 8″ +1d4 ft 300 lb. × (1d4 x 60 pds) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)




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