Half-Girallon (3.5e Race)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 18:56, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: missing vital stats, incomplete flavor

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


A human with four arms, and a furry body and big black eyes. They have small fangs that do 1d4 piercing damage. He is more than 8 feet tall, and weighs more than 600 pounds.

Even though they are furry, noone would mistake them for being cute, as they are very muscular, and normally tend to be aggressive. The half-girallon looks more like a strong human with four arms, than a gorilla. They also tend to be a bit anti-social.


Half-Girralons has a very ambivalent relation to humans, and their attitude against humans depends entierly on where they are born and raised. They tend to have the same alignment as the family they've grown up with. At around 20 years of age, they often go out in the world to explore new places. They're met by very different reactions around in cities, as they look unusual, but still they look strong, dangerous and aggressive and most people doesn't want to end on their bad side.


Half-Girralons do not like dry places, they like marshes but can live in a town. They love places where they can swing themselves from tree to tree, or other things that show their strength and agility.




Grillon and common


Gorgosh, Logon. Half- Girralons like o's

Racial Traits[edit]

  • +6 Str, +4 Dex, +4 Con, -2 Int Girallons are strong with four arms and can take more cuts.They are naturally stupid.
  • Racial Hit Dice: A half-giralon begins with three level of magical beast, which provide 3d10 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +3, and Will +1. 3-10 HD (Large); 11-21 HD (Huge)
  • Racial Feats: A half-giralons magical beast levels give it two feats.
  • Half-Giralons are large size
  • Half-Giralons have big feet and have a base speed of 40 ft, and climb speed 40 ft.
  • Racial Skills: A half-grillons magical beast levels give it skill points equal to 5 × (4 + Int modifier). Its class skills are Climb, Hide, Listen, Balance, Tumble, Move Silently, Search, and Spot. Half-Giralons can take 10 on climb, but not if threathened or rushed.
  • Has a +8 racial bonus on climb, +4 racial bonus on Spot, listen and balance.
  • +4 Natural armor (-1 size)
  • Special Qualities: Darkvision 60ft, Low-light vision, scent.
  • Automatic Languages: Grillon and Common Bonus Languages: Giant,Goblin and Orcish
  • Favored Class: Monk or Barbarian
  • Level Adjustment: +3

Back to Main Page3.5e HomebrewRaces

Home of user-generated,
homebrew pages!