Half-Bear, Half-Dwarf (3.5e Race)

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[edit]

Personality[edit]

Physical Description[edit]

Relations[edit]

Alignment[edit]

Lands[edit]

Religion[edit]

Language[edit]

Names[edit]

Racial Traits[edit]

  • +4 Strength, +4 Constitution, -4 Intelligence, -4 Charisma: Bear-Dwarves are naturally strong and resilient, like their parents. However, they don't always think fast, often show animalistic tendencies, and can be quite gruff with others.
  • Medium: As Medium creatures, bear-dwarves have no special bonuses or penalties due to their size.
  • Scent: This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
  • Darkvision: Bear-dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Bear-dwarves can function just fine with no light at all.
  • Stonecunning: This ability grants a bear-dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A bear-dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a bear-dwarf can use the Search skill to find stonework traps as a rogue can. A bear-dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Stability: A bear-dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

bonus, too.

  • +2 racial bonus on Listen checks.
  • +2 racial bonus on Swim checks.
  • +4 racial bonus on Intimidate checks (due to being a combination of bears and dwarves. Think about that. That's terrifying).
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Dwarven Blood: For all effects related to race, a Bear-Dwarf is considered a Dwarf.
  • Ursine Blood: For all effects related to race, a Bear-Dwarf is also considered a Bear.

Vital Statistics[edit]

Table: Half-Bear, Half-Dwarf Random Starting Ages
Adulthood Simple Moderate Complex
25 years +3d6 +5d6 +7d6
Table: Half-Bear, Half-Dwarf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
75 years 125 years 175 years +2d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Half-Bear, Half-Dwarf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 4" +2d6 300 lb. +(2d6x20) lb.
Female 4' 0" +2d6 200 lb. +(2d6x20) lb.



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