Hala-Kiir (5e Equipment)
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Weapon (Longsword), Legendary (When the sword is touched, you are sucked into it, and transported into a 6ft cubed astral room. Hala-Kiir, the ancient warlock trapped inside, will speak with you. You must prove to him that you are worthy to wield his weapon either through trials or through conversation (Charisma checks at DM's discretion).)
Hala-Kiir is an ancient weapon, with the physical being of the great warlock from which the sword got its name. It's purple and black hilt meet an amulet where the blade meets the hilt. This amulet is actually an eye, although it may seem like a gem with a cat-eye slit in it. This eye can occasionally be observed moving and blinking. The cross-guard is made of two black onyx arcs. The blade is long, narrow, double-edged, clean, and can't be broken.
Hala-Kiir deals 2d10 slashing and 1d6 necrotic damage.
Hala-Kiir holds up to 3 charges.
Soul reap. You may, as an action, plunge the sword into an already deceased body. Doing so requires a full action, and will restore 1 charge to the weapon.
Warlock Might. Hala-Kiir, although being trapped within the sword, can still cast some spells. Using the sword as a conduit, he may cast hex, witch bolt, vampiric touch and sickening radiance. Each spell consumes 1 charge, and are cast as a 4th level spell. Ranged spells use Hala-Kiir's Charisma modifier.