Grung Shaman (5e Creature)

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Grung Shaman[edit]

Small humanoid (grung), lawful evil


Armor Class 12 (natural armour)
Hit Points 17 (5d6)
Speed 25 ft.


STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 11 (+0) 13 (+1) 15 (+2) 16 (+3)

Saving Throws Dex +3
Skills Nature +3, Perception +4
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 14
Languages Common, Grung
Challenge 1 (200 XP)


Amphibious. The grung can breathe air and water.

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each its turns, ending the effect on itself on a success.

Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Spellcasting. The grung is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The grung has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame
1st level (3 slots): cure wounds, entangle, longstrider, thunderwave

ACTIONS

Spear. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage, or 3 (1d8 - 1) piercing damage if used in two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320., one target. Hit: 4 (1d6 + 2) piercing damage.


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See Grung (5e Creature)

Draught of Toad

Grung shamans often carry vials of draught of toad with them.



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