Grung Lich (5e Creature)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: please separate multiple creatures out to their own pages


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Grung Lich (Lesser)[edit]

Small undead (Grung), lawful evil


Armor Class 13
Hit Points 90 (12d6 + 48)
Speed


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 18 (+4) 16 (+3) 14 (+2) 16 (+3)

Saving Throws Con +7
Skills Arcana +6, Stealth +6
Damage Resistances Slashing, Bludgeoning, and Piercing
Damage Immunities Poison
Condition Immunities Poisoned, Charmed, Frightened
Senses passive Perception X
Languages Common, Grung, Telepathy (60 feet)
Challenge 5 (1,800 XP)


Unholy Strength. The Grung Lich can wield oversized weapons as if it were a large creature. It cannot wield Large weapons. In addition, it adds an extra die to melee weapon attacks.

Necrotic Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungs skin must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. While poisoned, the creature takes 1d6 necrotic damage on the start of its turn. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each its turns, ending the effect on itself on a success.

Standing Leap. The Grung can long jump up to 25 feet and its high jump is up to 15 feet without a running start.

Light Body. The Grung ignores all difficult terrain, magical or otherwise. The Grung can also run on difficult surfaces such as walls, without needing to make an ability check, with its hands free and at full movement, but will fall if it moves less than 15 feet per round in this way.

Spellcaster. The Grung Lich is a 6th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +4 to hit with spell attacks). The Grung has the following spells prepared:

1st level (4 slots): Charm Person, Bane

2nd level (3 slots): Detect Thoughts, Misty Step

3rd level (3 slots): Major Image, Animate Dead, Fear

4th level (2 slots): Divination, Blight

ACTIONS

Dark Slaughter. The Grung Lich makes a Glaive attack against all enemies in a cone with a reach of 15 feet.

Glaive (oversized). Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 17 (2d12 + 5) slashing damage.


[[File:|thumb|600px|]]

Unlike human liches, Grung liches have a strong focus on augmenting their physical strength. While they are still spellcasters, they are also deadly physical combatants.

See Also: Grung (5e Race)



Grung Lich (Greater)[edit]

Small undead (Grung), lawful evil


Armor Class 14
Hit Points 136 (16d6 + 80)
Speed


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 20 (+5) 18 (+4) 16 (+3) 18 (+4)

Saving Throws Con +9
Skills Arcana +8, Stealth +8
Damage Resistances Slashing, Bludgeoning, and Piercing
Damage Immunities Poison
Condition Immunities Poisoned, Charmed, Frightened
Senses passive Perception X
Languages Common, Grung, Telepathy (60 feet)
Challenge 9 (5,000 XP)


Unholy Strength. The Grung Lich can wield oversized weapons as if it were a large creature. It cannot wield Large weapons. In addition, it adds two extra die to melee weapon attacks.

Necrotic Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungs skin must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. While poisoned, the creature takes 1d6 necrotic damage on the start of its turn. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each its turns, ending the effect on itself on a success.

Standing Leap. The Grung can long jump up to 25 feet and its high jump is up to 15 feet without a running start.

Light Body. The Grung ignores all difficult terrain, magical or otherwise. The Grung can also run on difficult surfaces such as walls, without needing to make an ability check, with its hands free and at full movement, but will fall if it moves less than 15 feet per round in this way.

Spellcaster. The Grung Lich is an 8th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +6 to hit with spell attacks). The Grung has the following spells prepared:

1st level (4 slots): Charm Person, Bane

2nd level (3 slots): Detect Thoughts, Misty Step

3rd level (3 slots): Major Image, Animate Dead, Fear

4th level (2 slots): Divination, Blight

Keen Sight (must be able to see).' The Grung Lich has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS

Dark Slaughter. The Grung Lich makes up to two Glaive attacks against all enemies in a cone with a reach of 15 feet.

Glaive (oversized). Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 5) slashing damage.

Leadership (Recharges after a Short or Long Rest) (must be able to speak). For 1 minute, the master can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the master. A creature can benefit from only one Leadership die at a time. This effect ends if the master is incapacitated.

REACTIONS

Parry. The master adds +3 to its AC against one melee attack that would hit it. To do so, the master must see the attacker and be wielding a melee weapon.

[[File:|thumb|600px|]]

A Grung Lich with the master template applied.

See Also: Grung (5e Race)



Back to Main Page5e Homebrew5e Creatures

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors