Grimoire Smash (5e Feat)

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Recycle.png This page was marked as abandoned on 18:53, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Feat names should also descriptive of what a PC actually is(ie I am a Sharpshooter sounds correct while I am a Grimoire Smash does not). See the feat design guide's section on names.


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Scales.png This page is of questionable balance. Reason: Ridiculously overpowered as this is a half feat that gives you an overpowered weapon, increases the damage of your spells, lets you learn additional spells, among other extremely powerful effects that don't belong on a feat. Feats should also not have class requirements, which having a spellbook does.


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Grimoire Smash

Prerequisites: Possess a spellbook
You learn to channel the power of thunder through your spellbook making you even more formidable in battle.

  • Your Strength score increases by 1
  • Your spellbook counts as a +1 weapon. It deals 1d4 bludgeoning damage and 2d8 thunder damage on a hit. Your book also counts as magical.
  • You may add your spellcasting ability modifier to any thunder damage you deal.
  • If you do not know a spell that deals thunder damage you may learn one. It does not count against your spells known.
  • You may cast any area of effect spells that deal thunder damage as part of a melee attack with your spellbook such as "Shatter" or "Thunderwave". The spell is centered on the book and you are immune to its effects. The spell is cast regardless of whether a creature is hit but any creature that is hit has disadvantage on the saving throw against the spell.



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