Green Frog (3.5e Creature)

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Green Frog
Size/Type: Fine Creature (Minor, Slime)
Hit Dice: 1/4d12+1 (2 hp)
Initiative: +0
Speed: 5ft land, 5ft swim, 5ft climb
Armor Class: 18, touch 18, flat-footed 18
Base Attack/Grapple: +0/-19
Attack: +5 Spark (1d4/1d2/--) touch AC used
Full Attack: +5 Spark (1d4/1d2/--) touch AC used
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Spark
Special Qualities: Damage Reduction 1/sparking, immunity to falling damage
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 4, Dex 10, Con 12, Int 1, Wis 12, Cha 1
Skills: Swim +8 (-3 STR, +3 ranks, +8 racial bonus), Climb +8 (same as swim)
Feats: Amphibious
Environment: Any
Organization: Group (10+)
Challenge Rating: 1/8
Treasure: None
Alignment: Any, though usually Chaotic Evil
Advancement: -
Level Adjustment: -
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More information...

The ground ahead is covered in a thick layer of slime, with what appears to be a thicker layer of slime moving towards you. On closer inspection, you realize that the thicker layer of slime is actually made up of tiny frogs, each dripping slime. Tiny and harmless-seeming as they are, there is an air of menace to the green frogs.

Green Frogs are on of the weakest Creatures, being both minor and tiny. They are bright, lime-green, as their name suggests, and each is less than two centimetres in length. Although one would think that a green frog is too small to do any damage, they are capable of sparking, like the other smaller Creatures. It is simply an irritation to Mailboxes, as they rarely ever do any damage, but less than pleasant for Kenili and Creatures. Although green frogs are seen often with the more powerful Creatures (there seems to be a horde of green frogs following Donkeys wherever they go), green frogs are common enough that they appear in many other places, causing general trouble like shorting out lights and destroying telephone connections. A group of green frogs is also strong enough to steal many smaller objects, often on a more powerful Creature's command (as they are not very smart). Green frog populations fluctuate dramatically, as they are created from the dust in raindrops, becoming tadpoles during the fall to the ground, and full frogs by the time that they land.


Spark (Su): Green frogs can create a spark, much like the spell create spark to attack. The green frog makes a touch attack against its target, which uses only its touch AC (unless the target has any concrete armour or shield).

Climb/Swim (Ex): Green frogs can climb even on vertical walls and swim as well as regular frogs, explaining how they often cover entire rooms. They do not need to breathe, so there is little penalty even to failing their swim check, and also do not take falling damage due to their origins (so there is little penalty to failing their climb check).

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