Great Knight (5e Creature)
From D&D Wiki
Medium humanoid (any race), any alignment
Forceful Strike. A melee weapon does one extra die of its damage type when the knight hits with it (included in the attack).
Armorfaire. While the knight is wearing heavy armor, bludgeoning, piercing, and slashing damage it takes from nonmagical weapons is reduced by 3.
Armsfaire. The knight has one of the following features: Axefaire, Lancefaire, or Swordfaire (see the infobox below).
Mounted Combatant. While the knight is mounted and isn't incapacitated, it has advantage on melee attack rolls against unmounted creatures smaller than its mount, can force an attack targeted at its mount to attack it instead, and when its mount is subjected to an effect that allows it to make a Dexterity saving throw for half damage, the mount instead takes no damage on a successful save and only half damage on a failed save.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.