Gray Walker (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 14:54, 7 April 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: No cr


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Gray Walker[edit]

Gray Walker

CR —

ne m humanoid(half-undead, Human)
Init/Senses +3/Listen +1, Spot +1
AC +15, touch 13, flat-footed 12
hp 5 (1 HD)
Fort/Ref/Will +2/+5/+1
Speed 30 ft.
Melee dagger +2 (1d4 + 3)
Base Atk/Grp +0/+2
Abilities Str 15, Dex 17, Con 14, Int 10, Wis 12, Cha 8
Feats Weapon Focus(dagger), Bloodletting (3.5e Feat), Weapon Finesse, Traplover
Skills +14 stealth, +14 sleight of hand, +13 climb, +13 escape artist, +7 disable device
Advancement

Strategies and Tactics[edit]

Gray Walkers swarm the enemy with no regard for their own safety.

Typical Treasure[edit]

  • Gear
  • 15 gp
  • 2 daggers
  • leather armor

Back to Main Page3.5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: