Gray Guard (3.5e Class)

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gray guard[edit]

The gray guard is a ex palidan who has left the church for his own personal reasons.

Making a gray guard[edit]

Abilities: strength dexterity intelligence Races: human elf half elf Alignment: any Starting Gold: 200gp.

Starting Age: 20-30s

Table: The gray guard

Hit Die: d10|-

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 1 4 2 3 healinghands1D6 turning check
2nd 2 4 2 4 minor casting smite1D6
3rd 3 4 3 4 exotic focus lighting blade1d6
4th 4 4 3 4 lighting spear 1D8
5th 5 4 4 4
6th 6 5 4 4 healing hands 1d8 smite 1d8
7th 7 5 4 4 healing surge
8th 8 5 5 4 courage lighting blade 1d8
9th 9 5 5 5 smite 2d6
10th 10 5 5 6 lightingspear1d10 healinghands2d8
11th 11 6 5 6 hope
12th 12 6 5 6 lighting blade 2d6
13th 13 6 5 6 deathtouch 1d10
14th 14 6 6 6 healinghands3d8
15th 15 6 7 6 lightingblade2d10
16th 16 7 7 6 smite 2d8
17th 17 7 7 6
18th 18 7 7 6 smite2d10
19th 19 7 7 7 lightingspear2d20
20th 20 7 7 8 smite4d8

'knowledge religion knowledge local DungeoneringClass Skills (4 + Int modifier per level, ×4 at 1st level)'

Class Features[edit]

Weapon and Armor Proficiency:Simple, Martial Weapons one exotic weapon of choice, Light, Medium, Heavy Armor and Shield's.

Spells: gray guards gain spells at level 2 they can cast these spells 2 times a day every 3 levels they gain 1 more spell usage pairing with the spell list such as a level 4 spell will take up 4 usages gray guards can use spells from the following list


1st—Alarm, Bless, Cure Light, Detect Good, Detect Evil, Detect Magic, Endure Elements, Identify, Magic Weapon, Protection from Good, Protection from Evil, Read Magic, Restoration Lesser.

2nd—Aid, Align Weapon, Bear's Endurance, Bull's Strength, Cure Moderate, Delay Poison, Find Traps, Fox's Cunning, Resist Energy, Shield Other, Status

3rd— Cure Serious, Daylight, Dispel Magic, Freedom of Movement, Magic Circle against Good, Magic Circle against Evil, Magic Vestment, Protection from Energy, Remove Disease, See Invisibility, Slow.

4th—Break Enchantment, Cure Critical, Death Ward, Dismissal, Nuetralize Poison, Restoration, Tongues.



powers

lighting spear (Ex): a spear of lighting thrown at foes can be used 3 times a day plus character level

lighting blade (ex): the gray guard may cast this ability too imbue his weapon with lighting for a encounter (Stackable with already enchanted weapons) May use 1 time a day plus charecter level

Ex-gray guard[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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