Grappler (5e Class)

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[edit]

<!-Introduction Leader->[edit]

Creating a grappler[edit]

What inspired your character to use this unnusual fighting style? Is your character a sneaky roguelike grappler?, or a strong hulk?

Quick Build

You can make a grappler quickly by following these suggestions. First, either strenght or dexterity should be your highest ability score, followed by constitution. Second, choose the outlander background. Third, choose an explorers pack.

Class Features

As a Grappler you gain the following class features.

Hit Points

Hit Dice: 1d10 per Grappler level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Grappler level after 1st

Proficiencies

Armor: none
Weapons: grapplers gauntlet
Tools: none
Saving Throws: strength, constitution, dexterity
Skills: choose two from athletics, acrobatics, stealth, perception, intimidation.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Grapplers gauntlet (a metal gauntlet that covers your entire arm. You can use it as a shield giving you +2 AC. If it is used in combat it deals 1d8 bloudgening damage, as unnarmed strike damage. Your gauntlet uses no skill). or (b) {{{item1b}}}
  • (a) Grapplers glove (a glove that grants our victimes disadvantage on your grapple saves when used to grappple a target. The glove is made up of a sticky outside that makes it harder to escape it). or (b) {{{item2b}}}
  • (a) explorers pack or (b) dungeoneers pack
  • If you are using starting wealth, you have 3d4*10gp in funds.

Table: The Grappler

Level Proficiency
Bonus
Features Grapple strike
1st +2 Grapple strike, Grapplers sense, body shield 1d8
2nd +2 Grapplers path, 1d8
3rd +2 Signature moves 2d8
4th +2 Ability Score Improvement 2d8
5th +3 3d8
6th +3 3d8
7th +3 4d8
8th +3 Ability Score Improvement 4d8
9th +4 5d8
10th +4 5d8
11th +4 6d8
12th +4 Ability Score Improvement 6d8
13th +5 7d8
14th +5 7d8
15th +5 8d8
16th +5 Ability Score Improvement 8d8
17th +6 9d8
18th +6 9d8
19th +6 Ability Score Improvement 10d8
20th +6 10d8

Grapple strike[edit]

Beginning at 1st level, you know how to strike subtly and exploit a foes distraction. Once per turn you can deal an extra 1d8 damage to one creature you have sucsesfully suceeded to grapple. The attack must be with the grapplers gauntlet. The amount of extra damage increass as you gain levels in this class, as shown in the Grapple Strike column of the Grappler table.

Grapplers sense[edit]

At level 1 you have the ability to grapple by surprise, leaving your victims vulnerable before they even realise it. You can grapple a target as a bonus action. Additionally if anyone fails a melee attack against you, you can use your reaction in order to grapple the them and use an unnarmed strike without grapple strike added.

Body shield[edit]

While not wearing any armor your armor class equals 10+ your dexterity modifyer + your constitution modifyer. You still gain this benefit if you are wearing a shield or your grapplers gauntlet.

Grapplers path[edit]

At level 2 you can choose what path your grappler goes under. After experimenting and testing what functions best for your grappler you can choose 1 of the subclasses and gain its benefits.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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