Grappler (3.5e Prestige Class)

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Grappler[edit]

—,

When your a Grappler you grab things - it's what you do

Becoming a Grappler[edit]

If you are a fighter- barbarian - or a monk who is tired of not having a half descent prestige class *Cough* being a grappler might be for you

Entry Requirements
Base Attack Bonus: BAB +5
Feats: Improved Grapple

Table: The Grappler

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Grapple Finesse
2nd +2 +3 +3 +0 -
3rd +3 +3 +3 +1 Big Hands
4th +4 +4 +4 +1 Grapple Awareness
5th +5 +4 +4 +1 Greater Grapple
6th +6 +5 +5 +2 Big-ger hands
7th +7 +5 +5 +2 Immobilizing Hold
8th +8 +6 +6 +2 Bonus Feat: http://www.dandwiki.com/wiki/SRD:Legendary_Wrestler
9th +9 +6 +6 +3 Great Big hands
10th +10 +7 +7 +3 Jazz Hands

Class Skills (2 + Int modifier per level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features[edit]

All of the following are class features of the Grappler.

At first level you do not lose your dexterity mod to ac while in a grapple (regardless of who started it) - in addition attempting to start a grapple while in a grapple does not attribute the normal -4 penalty to grappling

At third level you are considered one size class larger (up to colossal) for the purposes of the following: - Determining size bonus for grappling. - Determining most/largest creature(s) you can grapple. - Natural weapons such as the claw and monk's fist (claw bracer is included with claw) which are directly connected to a hand.

At fourth level as long as you are grappling a creature that can sense behind you (through sight or hearing or other such sense) you may make a sense motive check against their bluff check when you would be flanked - if you succeed you are not considered to be flanked this round. - Note this does not work on mindless creatures.

At fifth level you gain a bonus to your grapple check equal to the number of levels in grappler.

At sixth level you are considered two size classes larger (up to colossal) for the same purposes as Big Hands - this replaces Big Hands.

At Seventh level you can not be damaged or attacked by a creature you successfully started a grapple with - but has not escaped your grapple.

At Eighth level you gain Legendary Wrestler as a bonus feat - even if you do not meet the requirements

At ninth level you are considered three size classes larger (up to colossal) for the same purposes as Big-ger Hands - this replaces Big Hands.

At tenth level your hands can inspire compitance +1 (as the bard) for 1 min/day (split up as the grappler chooses).

Ex-Grapplers[edit]

Campaign Information[edit]

Playing a Grappler[edit]

Combat:

Advancement:

Resources:

Grappler in the World[edit]


NPC Reactions:

Grappler Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Grappler in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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