Wondrous Item, rare (requires attunement)
This amulet has "Good Luck Charm" written on it in ancient Elvish. When the wearer attunes to the amulet, it coils around their neck and cannot be removed without using remove curse. An Intelligence (Arcana) check with a DC of 20 will reveal that the amulet is not a good luck charm, but rather a magic item designed to turn the wearer into a good luck charm at the cost of their own luck.
The amulet has 6 charges, and replenishes 1d3 + 3 charges daily at dawn. When a creature within 30 feet of the wearer, hostile or friendly, makes a skill check or a saving throw, the amulet automatically consumes a charge to grant the creature advantage on the roll.
However, every time the amulet consumes a charge, it also generates an "anti-charge", up to a maximum of 6, that fade at dawn. When the wearer makes a skill check or a saving throw, the amulet automatically consumes a charge to confer disadvantage to the wearer.
The GM can rule that completely inconsequential skill rolls made solely for the point of consuming anti-charges do not activate this item's curse.
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