Golem, Stained Glass (5e Creature)

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Stained Glass Golem[edit]

Medium construct, unaligned


Armor Class 15 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 4 (-3) 13 (+1) 7 (-2)

Damage Vulnerabilities thunder
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses passive Perception 11
Languages understands the language of the creator but can't speak it
Challenge 4 (1,100 XP)


Jagged Form. The golem's claw attacks score a critical hit on an attack roll of 19 or 20.

Magic Resistance. The golem has advantage on saving throws against spells and other magic effects.

ACTIONS

Multiattack. The golem makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage and the target must succeed on a DC11 Constitution saving throw at the end of each of their turns or lose an additional 4 (1d8) hit points. On a successful save, the effect ends.


These golems were constructed to blend in with the fancy aesthetic of castles and churches. Disguised as decor, they hide from all except unwanted visitors. They resemble flat, two-dimensional images of motifs made from glass, usually of a humanoid shape. They are forever silent and only make a tinkling noise of glass as they move. Light passes through their bodies and refracts with color. Their appearance allows them to blend in with most windows of similar material. But, being made of glass, they are one of the most vulnerable golems and are subject to shattering from high frequencies.



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