God Hunter (3.5e Prestige Class)

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God Hunter[edit]

Revenge is all that is left to me. My only remaining goal is the destruction of the Spider Queen.
—Akai'zhar, Drider God Hunter, Tales of the Starborn

Users of Psionics are notoriously anti-theistic. After all, why rely on the power of some deity when all you need lies within your own psyche? Sometimes, though, this dislike flares into an outright hatred. God Hunters are users of psionic power who have devoted themselves to stamping out a particular religion. Their psionic powers continue to develop and can be used for normal combat, but the true purpose of a God Hunter, the entire reason for their existence, is to kill a god.

Becoming a God Hunter[edit]

Psionic characters are unlikely to become very pious, thanks to their habits of self reliance when it comes to thier powers. Naturally, many of the more egotistical ones create arguments and bad blood between themselves and the religiously devoted. Many Psions and wilders are naturally inclined to believing they could best a deity, and choose to enter this class. A surprising number of faithful psionic characters, such as the Divine Minds or Ardents, may take up this class as well, due to blood fueds between gods. Foremost for the God Hunter is their ability they use to manifest powers, be it Intelligence, Charisma, or Wisdom. Dexterity and Constitution are also helpful, due to the obvious dangers in making a mockery of a god's powers.

Entry Requirements
Skills: Knowledge(Religion) 4 ranks.
Manifesting: Able to manifest 3rd level powers.
Special: Must embark on a vendetta against a god and their followers.

Table: The God Hunter

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Manifesting
Fort Ref Will
1st +0 +0 +0 +2 Divine Nemesis +1 +1 level of existing manifesting class
2nd +1 +0 +0 +3 Detect Nemesis +1 level of existing manifesting class
3rd +1 +1 +1 +3 Divine Nemesis +2 +1 level of existing manifesting class
4th +2 +1 +1 +4 +1 level of existing manifesting class
5th +2 +1 +1 +4 Divine Nemesis +3 +1 level of existing manifesting class
6th +3 +2 +2 +5 Spell Resistance +1 level of existing manifesting class
7th +3 +2 +2 +5 Divine Nemesis +4 +1 level of existing manifesting class
8th +4 +2 +2 +6 +1 level of existing manifesting class
9th +4 +3 +3 +6 Divine Nemesis +5 +1 level of existing manifesting class
10th +5 +3 +3 +7 Avatar of Vengeance +1 level of existing manifesting class

Class Skills (2 + Int modifier per level)
<-list of class skills->.

Table: The Epic God Hunter
Level Special
11th +1 level of existing manifesting class, Divine Nemesis +6
12th +1 level of existing manifesting class
13th +1 level of existing manifesting class, Divine Nemesis +7
14th +1 level of existing manifesting class
15th +1 level of existing manifesting class, Divine Nemesis +8
16th +1 level of existing manifesting class
17th +1 level of existing manifesting class, Divine Nemesis +9
18th +1 level of existing manifesting class
19th +1 level of existing manifesting class, Divine Nemesis +10
20th +1 level of existing manifesting class

Class Features[edit]

All of the following are class features of the God Hunter.

Manifesting: At each level, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a God Hunter, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.

Divine Nemesis (Su): At first level, a God Hunter chooses a god which they have a vendetta against. When manifesting powers which target a follower of that god, you get +1 to save DC and to rolls made to overcome spell resistance. You also get +1 to dispel checks against spells or powers cast by a follower of that god. Every two levels these bonuses increase by 1.

Detect Nemesis (Ps): At second level, a God Hunter may use Detect Patron tuned to their Nemesis at will as a psi-like ability.

Deny divinity (Su): At sixth level, a God Hunter gainst Spell Resistance equal to 15 plus their level against spells cast by followers of their Nemesis.

Avatar of Vengeance (Su): At tenth level, a God Hunter may transform into an incarnation of revenge once per week for up to ten rounds as a standard action. While in this form, any power they manifest may be augmented by an amount equal to their primary ability modifier. This augmentation does not require power points or count towards the maximum amount of points they are able to spend on a power. Upon leaving this state, they incur 1d4 ability burn to their primary ability modifier and become exhausted.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-God Hunters[edit]

If the god hunter actively helps or advances the agenda of there nemesis or there followers then they immediately lose all benefits conveyed by this class except the bonus to existing manifesting level, this can only be reversed if they prove that god to still be their nemesis by hurting or hindering his or his followers agenda more than he previously helped them (mass murder is a great fallback). in the extremely unlikely event of the god hunters nemesis deity actually dying whether by the god hunter or some other effect, the god hunter is free to choose a new nemesis god and retains all class levels.

Campaign Information[edit]

Playing a God Hunter[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

God Hunters in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

God Hunter Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 Some users of Psionics have grudges against deities.
16 Some of these take this aggression to the next level, and devote themselves to fighting gods.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

God Hunters in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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