Gigaemon (5e Race)
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Gigaemons (ɡī•ɡā•məns) are large, humanoid demons with placid, blue-gray skin and white scars on their chests that can be likened to trees. Their eyes are solid orbs that glow with a faint red luminescence. The hair and beard of a gigaemon normally comes in shades ranging from blood red to bright ginger orange, which are both kept in thick, ornamented braids. Heat radiates from their bodies and the air around a gigaemon is always warm.
Gigaemon names are very guttural and meant to induce a feeling of both dread and might. Older and more prominent gigaemons will often have additional names or titles, such as "Skull-Taker" or "Flame Heart", that convey power and display their skills.
Male: Urda, Dakra, Kifthail, Noroke, Nuruk
Female: Nithda, Hathar, Nimdraka, Urella, Urggasti
Gigantic, blue-gray skinned fiends that dwell within the darkness of Urei.
Ability Score Increase. Your Strength and Constitution scores each increase by 2.
Age. Gigaemons mature at the same rate as humans. However, as they are demons, they do not die of old age and can potentially live forever if they are not slain by something else or succumb to disease or starvation.
Alignment. Despite being demons, gigaemons are only chaotic by nature and are are not inherently evil like other demons. The circumstances regarding their upbringing or the god they serve determines whether or not they are evil, neutral, or good.
Size. Gigaemons have similar proportions to humans, though they tend to have more defined muscularity. They typically stand about 8 to 10 feet tall and weigh between 400 and 600 pounds. Your size is Medium
Speed. Your base walking speed is 30 feet.
Superior Darkvision. Gigaemons are adapted to live in the dark realms of the Netherworld. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.
Born of Giants. Being born of the blood giants, your creature type is considered to be both Giant and Humanoid. Additionally, you have advantage Strength ability checks.
Gigaemon Fiendskin. Unlike many of the demons of Urei, gigaemons' thick, muscly flesh does not provide the with natural armor. However, you do have advantage on Constitution saving throws to resist the effects of extreme heat from working the forges of the dark god of Urei.
Craftsmen of the Netherworld. In Urei, gigaemon serve as smiths, woodmen, miners, quarry masters, and other similar craftsmen. You have proficiency with smith tools, mason's tools, handaxes, battleaxes, light hammers, and mauls. You are able to tell the materials and cultural origin of any piece of equipment, be it arms, armor, or jewelry. Additionally, you can make makeshift weapons like stone axes and and bone daggers with little effort if you have the right materials and time.
Sunlight Sensitivity. Unlike other demons of Urei, gigaemons rarely leave their dark home and thus, their eyes have not adapted to handle light well. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Naturally Intimidating. You have proficiency in the Intimidation skill.
Gigaemonic Flames. You are able to imbue your weapons with your natural, fiery darkness. When you hit with a melee weapon attack, you can choose to deal an extra 1d8 fire damage from the attack. Once you use this ability, you cannot use it again until after you next roll initiative.
Languages. You can speak, read, and write Abyssal and Giant.