Giant Glacier Insect (5e Race)

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Scales.png This page is of questionable balance. Reason: Racail traits are stuffed. Wielding 2 two-handed weapons with no drawbacks, unarmored AC, and flat skill bonus. 2 resistances and vulnerabilities might be too many. Also, a natural weapon with 1d6 damage and finesse? Freezing healing seems very strong and weak at the same time. See 5e Race Design Guide.


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Giant Glacier Insects[edit]

In the tallest parts of mountains, where there is nothing but ice and snow lives these giant humanoid creatures. With an insect like appearance, but don't let their appearance fool you, as they can be extremely deadly in combat if used effectively.

Physical Description[edit]

At a height of 8 feet tall and weighing just under 3,000 pounds, these insect like creatures look like a mixture of a bipedal ant and mantis hybrid encased in samurai like armor. Having 4 very strong arms (two where normal human arms are located, and another two just under those arms but more insect like and less armored. Their armor just like ice is light blue indicating that the sun has been reflecting on it for quite a while. Even though it looks like regular armor, this creature's armor is attached to its body as a natural form of defense making it hard to damage them even in their off time.

History[edit]

These giant glacier insects have been roaming the planet's mountains for centuries ever since other races believed to be the start of time itself, throughout these many years they had evolved from tiny normal insects to the giant behemoth warriors they are today, originally getting killed one city at a time by fire drakes, the glacier insects had grown into a very samurai/spartan society where only the strong may go into battle and doing so honorably. Once they had gotten rid of the nearby fire drakes they come across elves who showed them their wisdom in magic, and in so doing so these insects learnt how to speak common and how to use their icy origins to their advantage.

Society[edit]

Giant Glacier Insects believe in a hierarchy society, where each individual has their own place on their own level. The poor gather water and mine for minerals and manage shops, the strong train to be warriors to protect the weak, and the rich hire these warriors for their own benefit. Similar to Spartan society, each strong individual as a child has to go through deadly trials, if they survive they become warriors, if not they die trying. And similar to samurai they prefer an even 1v1 dueling style. However as time passed this overconfidence led them to wanting to face multiple opponents at once.

Giant Glacier Insects Names[edit]

These Insects don't officially name themselves, only the one who they call master may name them.

Giant Glacier Insects Traits[edit]

Ability Score Increase. Your Constitution, Dexterity and Strength scores increase by 1.
Age. Giant Glacier Insects mature at the age of 80. They can live up to 840 years and can stay quite active into old age.
Alignment. Giant Glaciers can fall under any alignment, but typically mirror that of their master.
Size. Giant Glacier Insects vary in size from 8 feet to 12 feet tall. Your size is Large.
Speed. Your base walking speed is 20 feet.
Frostbite Aura. When activated enemy creatures within a 5 feet radius of you or enters your aura must make a Strength saving throw (DC: 10 + Strength modifier max 5) if they don't succeed, they take 2d8 cold Damage and they gain disadvantage against attacks aiming for you. During each of their end phase the creature can reroll the saving throw until this ability ends in two turns. You only gain this once before a long rest.
Unrivalled Resistance. You have resistance to cold and lightning damage. You are vulnerable to fire and acid damage.
Unprecedented Fighting Style. You can hold up to 2 two-handed weapons at a time due to your four arms. (You are only able to wield two weapons at a time)(Each weapon has a separate attack roll.)
Honorable Duelist. You gain advantage on attack rolls you throw when within 5 feet of a singular enemy.
Home Advantage. You are at home in the frozen lands of the world. The cold does not affect you.
Bug Lord. You can command and control non-sentient insects. (Control limit is 2 large, 6 medium or 10 small insects.)
Unarmored Defense. When you're not wearing armor, your AC becomes 10 + Strength modifier + Dexterity modifier (so maximum AC is 20).
Six-eyes. You have 6 eyes along your skull that allow you to see in all directions. (You gain +3 to Perception checks that rely on sight)
Vermin Tail. You have a tail double the length of your body that can be used as a weapon. As an action, you can make a melee attack with your tail. On a hit, you deal 1d6 + your Strength or Dexterity modifier bludgeoning damage.
Languages. You can speak, read, and write Common, Undercommon and one other language of your choice.

Floor Guardian Glacier Insect[edit]

Unrelenting Attacks. If you attack using a two-handed weapon you can take a -5 penalty on this attack roll, if you hit the damage increases by +10.
Leadership. Any ally within 10 feet of you gains a +2 on attack rolls and saving throws until the start of your next turn. You can only use this three times before you have a long rest.
Freezing Healing. You can freeze your body completely until the start of your next turn, during the start of each turn while in this state, you can roll 1d10 then gain hit points equal to the result you rolled. In this state you cannot move, attack, react, make saving throws. The ice's AC is equal to your AC + 5 and it has 25 hit points. You can only do this once before a long rest.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
8′ 2'' +4d12 2800 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

1.00
(one vote)

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