Gestalt (Starcraft Supplement)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 12:40, 13 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Gestalt[edit]

"This is madness. You have birthed an abomination! History is written by the victors. And history will know me as the father of a new and mighty race." - Muadun and Stanley Burgess discuss the first gestalt

History[edit]

Gestalts are Terran Ghosts, spliced with Protoss part to become hybrids, created by experimentation on the former species by Project Gestalt  Ea black ops research program under the Terran Dominion.

The Dominion sought to mass produce these creatures in preparation for conflict against the zerg and protoss. They would be controlled by neural conditioning and neural inhibitors.

The project came to an end, with the sole existing specimen, Gestalt Zero, breaking free of his neural inhibitor and working with the protoss.

Physical Description[edit]

Gestalts carry the same physical features as normal humans, however they include the Protoss implants wrapped around their head and Templar grade psionic appendages.

Relations[edit]

Spawn from the Terran Dominion, however even as an abomination, they are accepted into the Protoss ranks for being remarkably adept with psionics.

Alignment[edit]

Like a human, Gestalts are not limited to any particular alignment. Those who are able to maintain their sanity, have the option to go forth in any path they wish. Those who do not, are strictly chaotic in nature, which is how most experiments will result.

Lands[edit]

Gestalts are custom to both lands Protoss and Terran are fit for, however due to the experimental process of creating gestalts, most of their life is spent in isolation. Gestalts are susceptible to the vacuum of space and drowning under water.

Religion[edit]

Khala ("Path of Acsension")

Language[edit]

Native human language.

Racial Traits[edit]

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



Back to Main PageD20 ModernRaces.

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors